SignorMagnifico Posted August 25, 2019 Posted August 25, 2019 (edited) There is a significant difference for me with the afterburner textures of the Viggen. When observing my own plane, I cannot see the conical flame produced from the end of the aircraft when on afterburner 3. However, I can see the flame when observing the aircraft of others (such as in multiplayer). Should there be a flame coming out of the end of the aircraft in AB3? Edited August 25, 2019 by SignorMagnifico Corsair 750D, i7-14700K, SteelSeries Arctis Nova Pro for Xbox Multi-System Gaming Headset - Premium Hi-Fi Drivers - Hi-Res Audio - 360° Spatial - GameDAC Gen 2 - Stealth Retractable Mic, EVGA Supernova 1000 T2, 80+ Titanium 1000W PSU, ASUS ROG Maximus Z790 Dark Hero (WiFi 7) LGA 1700, EVGA CLC 360mm All-in-one RGB LED CPU Liquid Cooler, G.SKILL Trident Z5 RGB Series DDR5 6400MHz, MSI GeForce RTX™ 5080 16G INSPIRE 3X OC G5080-16I3C, SK hynix Gold P31 2TB PCIe NVMe Gen3 M.2 2280 Internal SSD l Up to 3500MB/S, Samsung 850EVO 1TB, Western Digital 4TB WD Black Performance Internal Hard Drive HDD - 7200 RPM, WD4005FZBX, Acer Predator XB271HU WQHD IPS Monitor, Logitech G510S Logitech G502 X Wired Gaming Mouse, HOTAS Warthog, Thrustmaster TFRP Pedal,s Track IR 5, Windows 11 Professional https://www.youtube.com/c/iflyflightsims
TLTeo Posted August 26, 2019 Posted August 26, 2019 The bottom one looks like the old afterburner texture, the AI also uses it. Whether the flame should be there or not ends up being very subjective because afaik it depends not just on the engine/thrust, but also on the lighting conditions, so it's pretty much impossible to get it right.
Jediteo Posted July 17, 2020 Posted July 17, 2020 The system is being rebuilt. The latest open beta has the new texture for the AI, waiting integration onto the player module. Flame on. [sIGPIC][/sIGPIC]
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