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Posted

Few things I noticed with setting the Viggen up as AI CAP, will not engage in A2A targets with gun pods and its able to use countermeasures even when no CM pod is installed.

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Posted

You need to manually remove chaff/flares from AI flights not having pods.

I know, just a workaround, but I think what Viggen is now is what we have to get used to as the finished module.

 

 

If you want the AI to hit anything but mud with rockets you have to edit the files yourself.

 

 

I know omeone having 56 edits to lua files to make this module somewhat useable in singleplayer.

 

 

All DCS modules are strictly for multiplayer airquake sorry to say.

[sIGPIC][/sIGPIC]

Posted
You need to manually remove chaff/flares from AI flights not having pods.

I know, just a workaround, but I think what Viggen is now is what we have to get used to as the finished module.

 

 

If you want the AI to hit anything but mud with rockets you have to edit the files yourself.

 

 

I know omeone having 56 edits to lua files to make this module somewhat useable in singleplayer.

 

 

All DCS modules are strictly for multiplayer airquake sorry to say.

 

Thanks for the heads up. It will actually BFM when loaded with the RBs. Its kinda like being in a "gun only" because the RBs are rear aspect only LOL, (so it needs a 6oclock position to fire).

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Posted
If you want the AI to hit anything but mud with rockets you have to edit the files yourself.

 

 

I know omeone having 56 edits to lua files to make this module somewhat useable in singleplayer.

 

Hej Oden! I am definitely interested in implementing those changes into the module itself!

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

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