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Delta59R

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Everything posted by Delta59R

  1. Same, having issues too, just purchased and installed sinai and get this..
  2. I was noticing with this mod that the AB flames are reversed when using left and right throttles. Is there an easy way to fix this? or does it require coding knowledge and or an editing program?
  3. I've been having this issue last few days, even with just 60% fuel and 8-114s, 600 round ammo. Slow down to under 20 nts, switch to cpg, and almost right away you can see the heli start to shake like its losing lift and we plummet to the ground. Now sometimes I can retake pilot seat and recover in time and sometimes it's too late and we crash. Very frustrating. Maybe I'm not spending enough time making sure we are in a perfect stable hover before switching but If that's the case it seems awfully sensitive.
  4. Installing the DCS World 2.8 Open Beta Dedicated Server fixed this issue.
  5. I have a few issues that I am running into not sure if it's a bug or if I'm just doing something wrong. I have a carrier set up on my server, The server is running a version of DCS with no add-ons, )no supercarrier add-on for example). I have it set up on multiplayer. Now my gaming rig install does have super carrier, but when I try to land I can't catch The wires even with perfect landings and I'm told by air traffic control that I'm not authorized for landing. This is with the George Washington. I have tried using the Stennis which I understand is a non-super carrier version but the issue I'm having with that is takeoffs. The deck crew won't do anything, they are frozen and I can't get the catapult to launch aircraft. Thanks in advance for any help.
  6. Another question, can you eye peak with this headset? I like to look down my nose at the keyboard, through the crack, I know some headsets aren't designed to were this is possible.
  7. Currently running a HP reverb g2 and I like to run it at a forced 45fps using the motionvector setting in that edited default page in mixed reality file. Can you do the same with the Meta Quest pro? I'm thinking about getting one.
  8. World is full of mysteries, when I've got my VR headset on and my GF catches a glimpse of me doing over M2.1 it turns her on.. yes I need it U just saved my relationship, I owe u man
  9. Daum.. was sold a m2.38 jet and m5.0 missiles and got a m2.1 jet and m3.9 missiles (frowny face) Well, I'd rather it be actuate. Thanks for the info.
  10. Questions, can the AIM-54C do Mach 5 in sim? If so, in what situation? If no, can the RL do it? Thanks
  11. Wow... looking at these old numbers from 2019 the 14 really got castrated.
  12. Yep. One way that you could get closer to that number using a real life scenario is if you brought drop tanks with you and then met a fuel tanker and refueled and then started the burn at elevation dropping the tanks along the way.
  13. Just for fun, tried it, made things worse. 1061kn @ 8000lbs fuel @38kft
  14. Welp I'm definitely learning a lot here and I appreciate it but I still fail to see the point of such a chart. I chuckle at the thought of a conversation between Grumman and the US Navy. Grumman- Step this way toward this chart and have a look at what this puppy can do! USN- wow! So it can go that fast with all that!? Grumman- Nottt exactly.. USN- Grumman- USN-
  15. So to be clear this chart really I just a hypothetical imaginary situation where weight/fuel/drag never changes and thrust is constant? (Akin to turning off fuel usage in the sim)?
  16. Just asking your opinion here, Is there anyway they could have matched those estimates in a real world test or even us sim pilots (in sim) keeping things as realistic as possible?
  17. That doesn't seem very realistic. The real world test results are at the 50% fuel mark. Presumably (in real life) you have to start the test at more fuel and burn down to the 50% mark and log the results. No?
  18. Wouldn't you just mitigate your speed with climb rate? If no, what is the climb rate you are to maintain while going to 30kft?
  19. I'll give it a try! I'm guessing this would be full AB all the way from launch?
  20. I respectfully think the A model (in sim) is still underpowered and here's why; The data shows the A model capable of m2.15 @ 38kft, 4 sparrows, 4 sidewinders, full gun, @ 50% fuel (8000lbs). (53,873lbs) total One thing to consider is burn time down to 50% fuel from what you have at the start of the run. I loaded up as above and flew up to 38kft to start my run as efficiently as I could. (Presumably as a test pilot would) By the time I got to 38000 I had about 14000lbs of fuel left to start my run down to 50% (8000lbs). I started the run at around 450kn/M0.78 At the 50% fuel mark I was only at 1092kn/M1.903 (Thats 146 knots under real world testing) With only 2000lbs fuel left I was able to get it to 1250kn/M2.18 (Thats 6000lbs lighter than real world test with presumably many more tens of seconds of burn time) I did some testing clean at 38kft too, results below. Clean, but run same as above, at the 50% (8000lb) fuel mark I was at 1271kn/m2.215 (which is only 36knots above real-world testing when its loaded down like a friken missile truck) I continued all the way down to only 2000 lbs of fuel left and only got it up to 1305kn/m2.274 After thinking about it some more, I wouldn't be surprised if the A model could do m2.3 clean @ 50% fuel and even m2.34 @ joker fuel in RL.
  21. YOU DONT SAY THAT! Besides at mach 2+ you can coast in from just about from any point in the map.. space shuttle re-entry style
  22. I apologize, I'll add some sugar on top next time.
  23. Well, we can still clutch those Rio stories close to our heart and the like can't we?
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