RICK Posted October 24, 2007 Posted October 24, 2007 My J10 MOD made of in the light of real dimension , how to solve tail gushing the mouth malposition? I want to be advanced with the flame to higher authority.I substitute J10 becoming F16A
Yeniceri Posted October 24, 2007 Posted October 24, 2007 you cannot move the flame.. you must move the model.. [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
PA-Skippy Posted October 24, 2007 Posted October 24, 2007 you have to become transparent the AF using transparent texture but after you can generate yours using argument 28 or 29
borchi_2b Posted October 24, 2007 Posted October 24, 2007 @pa-skippy: so it would be possible to make my own afterburner and make the original once transparent so they don´t show up. hmm, but when i make the ab transparent of the modell that i lay my model over, all the other planes will have a transparent burner too? plese can you explain more about it? http://www.polychop-sims.com
PA-Skippy Posted October 25, 2007 Posted October 25, 2007 Youre completly right, this is the problem of this method. but I don't know if there is an other one. And the blooming effect keep on the wrong position
borchi_2b Posted October 25, 2007 Posted October 25, 2007 damn, cause i would have liked to give my blckbird the right burners. unfortunatly no model in lockon hs any similar burners, so what should i do? http://www.polychop-sims.com
RICK Posted October 25, 2007 Author Posted October 25, 2007 hahahahahahaha:lol: http://www.bf2.com.cn/attachments/day_071026/20071026_0add5fdefd63385ea351rgNJnfH5gSuQ.jpg http://www.bf2.com.cn/attachments/day_071026/20071026_30f1dcc8d038621a6df86cVzzjcww51R.jpg http://www.bf2.com.cn/attachments/day_071026/20071026_fef86393b81e7c8502b6a9Ej8CCG209z.jpg http://www.bf2.com.cn/attachments/day_071026/20071026_fa3a937807a096cec810FNCIjGQYwne5.jpg :pilotfly:
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