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Posted

8800 rendering issues in lockon:

are they resolved yet or are we still turning shadows to planar etc.

 

after much procrastinationm i finally went for it

just got myself a 680i sli m/b and am intersted to see if these issues are sorted in the latest drivers, last i recall it was still a problem with strange white edges on planes and weird shadow issues.

 

looking @ 2x 8800gtx to power my th2go, and probably just stick with 2gig ddr2 as i have read many have probs with 4gig, especially 4x1gig sticks, having to reduce speeds from 800 to 667m so for now 2gig it is.

 

so 2gig ddr2 with a nice 6850 c2d, and a couple of 8800gtx's, thats the plan, along with a 1kw or there abouts psu.

 

before i get assaulted, the system is not solely for lockon, and the sli is desirable to power the big th2go res of 3840x1024 :)

sick of running everything at a compromise graphically.

 

so please advise me on sli settings like afr, best drivers for lockon etc,

and any other tricks or helpful tips you can think of, cheers.:thumbup:

Posted

8800GT has 256bit internal memory speed and 112 shaders. 8800GTX has 384bit internal memory and 128 shaders. Better result than I expected.

 

8800GTVS8800ULTRA.JPG

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