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Posted

I have a widescreen LCD that does 1680x1050.

 

Now its nice and all, but I loose some of the vertical view because of it. I would like to see 1400*1050 added, so that I can run the LCD in fixed pixel mode, and just have black bars on the side so I dont lose anything.

 

I have tried setting the resolution in the graphics.cfg file, and it just crashes.

Posted
I have a widescreen LCD that does 1680x1050.

 

Now its nice and all, but I loose some of the vertical view because of it. I would like to see 1400*1050 added, so that I can run the LCD in fixed pixel mode, and just have black bars on the side so I dont lose anything.

 

I have tried setting the resolution in the graphics.cfg file, and it just crashes.

 

You're not loosing some vertical view, you're gaining some horizontal. Set lower zoom.

Posted
I have tried setting the resolution in the graphics.cfg file, and it just crashes.
What settings did you use in the graphics.cfg file?

I just experimented with 1400x1050 and it ran fine for me.

screenshot3173oo0.th.jpg

Simulation

{

resolution = {1400, 1050};

bpp = 32;

fullscreen = 0;

aspect = 1.333333333;

Did you remember to use fullscreen = 0?

I cant imagine why you want to change from 16:10 to 4:3 aspect ratio but you can at least test it out if you want.

 

Like =FV=MAD said the 1680 is horizontal and 1050 is vertical.

Have you tested 1680x1050 and fullscreen = 0 ?

If you're not happy with 1680x1050, IMO, you'd be better off using 1600x1000 aspect 1.6 and fullscreen=0.

screenshot3175wr0.th.jpg

Posted

cant you just run 1680x1050 by editing "Config/Graphics.cfg" then applying these changes in "Config/View/View.lua, and then zooming out provides quite a good view.

 

-- Camera view angle limits {view angle min, view angle max}.

CameraViewAngleLimits = {}

CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 145.0}

CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 145.0}

CameraViewAngleLimits[PlaneIndex.iSu_25] = {20.0, 145.0}

CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 145.0}

CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 145.0}

CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 145.0}

CameraViewAngleLimits[PlaneIndex.iA_10] = {20.0, 145.0}

CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 145.0}

 

Everything in red was 120.0 by default.

 

Hope this helps.:)

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Posted

yeah you do lose some view in vertical... you don't gain any view in horizontal.

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