Flighter Posted October 27, 2019 Posted October 27, 2019 Test conditions : Multiplayer server, OB 2.5.5.38140, tested with AIM9X, AIM9M. Calling the destroy() method on a released weapon (eg AIM9X or AIM9L) removes the body of the missile after a bit, but leaves the flame until the mission is reloaded. The flames can be seen traveling across the map: JUSTDOGFIGHT server - For Nickname reservation, stats, server map, instructions and other content visit our site justdogfight.com Smile
Flighter Posted November 18, 2019 Author Posted November 18, 2019 Hi again ! Is this bug reported ? On top of this, destroying nukes does not work anymore. This was fine a couple of OB versions ago. Now it is also migrated to "stable" version (2.5.5.39384). It is very annoying and people abuse it causing issues with on-line gameplay. Please ED people, give us some feedback ! Thanks JUSTDOGFIGHT server - For Nickname reservation, stats, server map, instructions and other content visit our site justdogfight.com Smile
Grimes Posted November 19, 2019 Posted November 19, 2019 Was under the impression destroying nukes never worked, or if it did it only worked in single player or for host. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Flighter Posted November 19, 2019 Author Posted November 19, 2019 (edited) Was under the impression destroying nukes never worked, or if it did it only worked in single player or for host. Hi Grimes. It was working on multiplayer up to the last stable version. Once the method was called on the targeted object (weapon), it was just disappearing in a puff of smoke. It seems ED replaced what destroy() does, cause now the missiles launch but they do not track and after a bit only the burner is left running across the map like a comet. I assume they do no good to the server and memory once they become too many. The bombs were also disappearing as soon they were released and never exploded, but now they whistle happy on their way to make friends... I hope it gets fixed or reverted to previous behavior. Very annoying for a dogfight only server. ED may verify this please and give us an update ? Maybe you are kind enough to pull some strings ? Many thanks ! Edited November 23, 2019 by Flighter JUSTDOGFIGHT server - For Nickname reservation, stats, server map, instructions and other content visit our site justdogfight.com Smile
Flighter Posted December 19, 2019 Author Posted December 19, 2019 Bump, bump bump bump.... Please, bump !!! At least acknowledge that this is an issue guys ! It was not buggy like this before you created the new "failed weapon" system. Please make it as it was, just a puff of smoke ! Thanks JUSTDOGFIGHT server - For Nickname reservation, stats, server map, instructions and other content visit our site justdogfight.com Smile
Auditor Posted December 21, 2019 Posted December 21, 2019 Definitely want a response on this, big servers can fill up quite quickly with disembodied burners filling the server.
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