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Posted

Hi to everybody

 

I am here to suggest some support for the gaming mice out there that are stuttering and incompatible with DCS due to their polling rate.

 

I am using a Logitech Mouse G203, it is a good mouse and perfect on any game except for DCS: in fact I have several issues when I try to move the cursor, since it doesn't move on a regular basis but instead randomly, and my physical movements do not correspond to logical movements most of the times (if I move my mouse on my desk left of 1cm, most of the time the game does not recognize this movement).

 

For this reason every time I want to play DCS I need to use my old mouse which is obviously less accurate.

 

For this reason I am asking Eagle Dynamics if it is possible to fix this weird bug, specially for people relying on mouse in order to move their visual around.

 

What do you guys think?

Posted (edited)

Yeah, this is the biggest problem I have with DCS.

 

I can't believe it tho that it seems to happen only to some people OR most of them never notice ?!?!? It can't be happening to the devs, the staff, otherwise it wouldn't be acceptable, it be fixed ages ago, or they just all use either 100hz mouses or TrackIR or VR ???

 

Or that, for some reason after that time of trying to get to the bottom of this issue I finally found it's the HZ, I made hacked drivers to switch HZ on my older mouse, that one broke so same thing on Razer Mamba. I'm kinda blinding this issue away probably because I want to remain polite. TOO MUCH !!!

 

I never see it happen on official videos, on other's peoples videos, I think it's a bug, but hey I never looked so closely, maybe by coincidence ALL the youtubers/twitchers use TRACKIR???

 

DCS needs some input improvements overall, often times key presses won't register on certain actions, enabling sys info, control info, flaps, airbrakes, pause, etc.

 

In my case I can only adjust HZ in driver and think it requires windows reboot, this one does not come with pollrate button physically on the mouse.

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted

I have a Logitech G700 and I can’t say I have any trouble with it in DCS. Of course I use TrackIR and not the mouse look. But operating the cockpit etc seems fine.

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Posted (edited)
I have a Logitech G700 and I can’t say I have any trouble with it in DCS. Of course I use TrackIR and not the mouse look. But operating the cockpit etc seems fine.

 

 

 

giphy.gif

 

:doh::doh::doh::doh::doh::doh::doh:

 

 

 

:lol: Okay a bit of a half joke there, I just had to do that one, but let me explain, I understand you may not be aware of this problem ... because you use TrackIR for camera look or the bug is simply not present there.

 

I see the OP didn't point it out well enough. It's not about the mouse pointer, it's about the player camera look movement, all view modes.

 

The camera feels like it has something holding it back, some kind of an anchor that gives and grab, gives and grabs, gives and grabs, the higher the pollrate the stronger the drag and loss of signal effect is, it's not a smooth drag, it's an incredibly annoying buggy broken gibberish in-and-out drag as if part of the input signal isn't detected, as if you shaped your hands into claws and tried to forcefully scrape them on rough gravel road full of potholes, your claw hands would get caught in one of the potholes and it would momentarly stop you and then you would roughly kinda go a bit and another pothole would stop you, alternating.

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted
It's not about the mouse pointer, it's about the player camera look movement, all view modes.

Well I use the mouse to move the camera in all the external modes and don’t see the effect you are describing.

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Posted (edited)

Rats, I almost couldn't recreate it, for some reason, I weant free flight in A-10C over Nevada. I was flying with F-18C earlier some weeks ago and yeah it did kinda pop in and out, it wouldn't for 30 mins, then it would kick in, I think it also has to do whether part of the engine is under load or not.

 

Actually it's weird, I've been playing with 100hz mouse for years so I didn't knew it may have improved in the meantime, I did try new mouse and I got a bit better results but still. It's definitely not completely gone that's for sure, I'll test more putting some load on it.

 

 

What do you guys think?

 

This is a bug, get your specs, maybe it's due to similar CPU/Motherboard/USB chipset who the heck knows, we need to get to the bottom of this!

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted

Update: Okay, I got it, it does this when frame rate is low, the lower the frame rate the more intense the effect is.

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted
Update: Okay, I got it, it does this when frame rate is low, the lower the frame rate the more intense the effect is.

 

Hi

Can you be a bit more specific?

 

I am used to play at 60FPS but the stuttering was ridiculous, looked like the mouse wasn't even recognizing some movements if too little

Posted
Well I use the mouse to move the camera in all the external modes and don’t see the effect you are describing.

 

May I ask you which mouse are you using and what is your Polling Rate?

 

Also, can you try to toggle the TrackIR off and move your head with your mouse? will it happen or not?

Posted (edited)
Hi

Can you be a bit more specific?

 

I am used to play at 60FPS but the stuttering was ridiculous, looked like the mouse wasn't even recognizing some movements if too little

 

Yes it's not only about FPS, I don't know, it's so weird, it sometimes lags if you go too far up vertical, also it may be if there's a lot of smoking ground vehicles destroyed.

 

For me it just seems better than it was, but it's random, I was playing for hours a month ago and it got much worse in certain periods. Today's plays are far better, still need more testing.

 

Can you give hardware specs?

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted
May I ask you which mouse are you using and what is your Polling Rate?

I actually just replaced that mouse, it was set for 500

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Posted

Logitech G703 here at 1000hz wireless polling. No problems...

Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2

Posted (edited)

I'm seeing it has something to do with how many stuff is rendered, not necessairly FPS, but the forrest seem to be impacting it hugely.

 

I'll double check again with the 100-hz mouse, actually before I finally opened the wallet for a proper mouse and mousepad I used 2 cheap mouses for a few months, one of them broke already, threw it away, I have the new setup for 2 months and didn't play DCS on the 100hz mouse for like 3 months until like a few weeks ago, so maybe things improved IDK, but it looks like the forrest is spiking it very much.

 

I'll probably post more in the bugs section about this once I troubleshoot it with more data.

 

Try setting forrest to 100% and go into caucasus on the most heavily forrested area, and fly low as possible, so your radius covers the most forrested area which will enable more forrest to render. One key thing I'm suspecting as far as general optimization goes, I'm afraid the game may be rendering all the forrests even the ones off screen or over a mountain :(

Perhaps this bug springs up when a particular part of the engine is being hammered.

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted

ED can't fix what it can't replicate and I'm almost certain whatever you are seeing is just isolated to your system and/or configuration. This is the first I've ever seen someone speak of issues with mouse input regarding mouse polling rates. You seem to be able to replicate whatever you are seeing with low framerate and a low pole-rate mouse. Looking at your specs your CPU is fine, GPU should be fine, but your ram speed is low. I bet if you invested in faster ram you would see much less system hitching. The jump from 1333 to 2400 would be very noticeable. Also why are you on a very old version of Windows 10?

Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2

Posted (edited)

Nah, I don't think RAM has anything to do with it, then I'd have the same thing when moving the camera with the HAT switch, and other games, which I don't.

 

Windows shouldn't be a thing because I had the same issue on Windows 7 with a completely different mouse. Well that means it could be a HW issue, but not like a direct fault, just a configuration fault, so it kinda goes back to DCS to it's support, it can only be my fault if DCS has a list of hardware configs that it supports and if I don't have that config. It could be the sound card, since most people don't use HW audio these days.

 

I'll rather test this on another PC first.

 

RAM speed is AFAIK mostly for max FPS but the timings go up so latency is quite small in my case. Either way I wouldn't invest into 2400 Mhz for DDR3 as all the budget will rather go to a new PC.

 

I made a thread here I'll post more findings later: https://forums.eagle.ru/showthread.php?p=4103081#post4103081

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted

My Corsair Dark Core RGB polling at 1000Hz has no issues with DCS.

I had issues in the past on another game with a completely different mouse, but in that instance it was a faulty driver for the mouse

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