Bucic Posted November 3, 2007 Posted November 3, 2007 I did some testing today on Shkval showing distant objects using LOCFG's Optimization tab. 2000m level flight, weather - clear, daytime. 10x8 (medium) zoom. Results: FIRST ADJUSTING ONLY Clipping/Lod and Abject density tabs! My old "medium" settings -> ~18km "detection" range *** DOUBLED values of the default High settings -> ~18km "detection" range Adjusting Textures/Canopy tab. Values doubled (at least) compared to recommended values. Combined with settings ***. SAME DETECTION RANGE - 18km! Objects (tanks) just popup at distance of 18km. ___________________________________________________ Restoring default Structable.sht file and Fog parameters in graphics.cfg... Result - 28km "detection" range! Only graphics.cfg restored. Result - 28km. Only Structable.sht restored. Result - back to 18km! So it's fog parameters' fault. ___________________________________________________ Data for the next phase of the test. Default: FogParam1 = 12; FogParam2 = 1.1; ObjectFogMultiplier = 0.6; Cause of the problem (from the Lock On fog effect thread): FogParam1 = 13.3; FogParam2 = 1.1; ObjectFogMultiplier = 0.8; Recommended by aimmaverick+: FogParam1 = ??.?; FogParam2 = 0.0; ObjectFogMultiplier = 0.2; Recommended by Kuky: FogParam1 = 12; FogParam2 = 1; ObjectFogMultiplier = 0.2; Recommended by 159th_Viper: FogParam2 = 0.2; ObjectFogMultiplier = 0.4; ObjectFogMultiplier: "Higher the number, more transparent ground vehicles become at far. At 1.0 the transparency will be same as the other ground structure objects. But they might look like ghosts in the TVM." Part 2 goals: 1. Find at least one good set of fog parameters. Good for targeting - not for movie makers. 2. Axamine if there is a connection between detection range of ~30km and the LOCFG Optimizations - Textures/Canopy - MFD Textures clearness - Static Objects = 30000. Stay tuned F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
159th_Viper Posted November 3, 2007 Posted November 3, 2007 Have you increased your LandLodDistances[MFD] from Default in your LockOn/Config/graphics.cfg file? Will effect when targets become visible in the IT-23M CRT TV display. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Bucic Posted November 4, 2007 Author Posted November 4, 2007 I didn't have to. "Detection" range is higher than enough. My goal was to achieve this with keeping other settings as low as possible to get high FPS. Now I am at a good starting point to lower some settings even further. Land LOD distance would help me only if it cause roads showing earlier and crispier on the TV display. Does it affect this? EDIT: Now i know that MFD section in LOCFG - Optimizations - Textures/Canopy is the same as LandLodDistances section in graphics.cfg. Author shouldn't change the tab name IMHO. Ok, I've tested it. Answer for the Part 2 second goal is: 2. NO! * LOCFG - Optimizations - Textures/Canopy - MFD Textures clearness - Static Objects determines how soon you will see the roads on Shkval display and has no major influence on detection range of tanks etc. LOCFG - Optimizations - Textures/Canopy = graphics.cfg LandLodDistances section LandLodDistances { LandDay { L01 = 8000; L12 = 22000; } LandNight { L01 = 7000; L12 = 15000; } Map { L01 = 50000; L12 = 120000; L23 = 200000; L34 = 300000; L45 = 400000; } MapAlt { L01 = 50000; L12 = 120000; L23 = 200000; L34 = 300000; L45 = 400000; } MapTex { L01 = 50000; L12 = 120000; L23 = 200000; L34 = 300000; L45 = 400000; } MFD { L01 = 18000; L12 = 18000; } } F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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