Ninjaviper Posted November 12, 2019 Posted November 12, 2019 Hello, When I play Falcon BMS or watch F16 onboard movies. I hear sounds like a sort of tjirping (is this a word?). Dcs dont have souds like that. Does anyone know where the sounds come from? Is it the RWR or the radar. Maybe the radio. I try to place a link to a video with the sounds I talk about. i5 7600K OC 4.4, MSI Z270 Sli plus GTX 1080 OC, 2x16 GB Memory 3000 MHz, Windows 10 Thrustmaster Warthog, VKB pedals TrackIR 5.
Ninjaviper Posted November 12, 2019 Author Posted November 12, 2019 i5 7600K OC 4.4, MSI Z270 Sli plus GTX 1080 OC, 2x16 GB Memory 3000 MHz, Windows 10 Thrustmaster Warthog, VKB pedals TrackIR 5.
Skyracer Posted November 12, 2019 Posted November 12, 2019 Hello, When I play Falcon BMS or watch F16 onboard movies. I hear sounds like a sort of tjirping (is this a word?). Dcs dont have souds like that. Does anyone know where the sounds come from? Is it the RWR or the radar. Maybe the radio. I try to place a link to a video with the sounds I talk about. Thats the RWR MY SYSTEM SPECS: Hardware Intel pentium 3 @ 800 MHz, 256 Mb RAM, Geforce 2 64Mb, Dell screen 1024x768 + Microsoft sidewhiner joystick + TrackIR 2 + TrackClitPro SOFTWARE: Microsoft Windows 98, Noice Attack & VIASAT PRO, SnackView
=Panther= Posted November 12, 2019 Posted November 12, 2019 IIRC the RWR is placeholder sounds from the Hornet. Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP
RaceFuel85 Posted November 12, 2019 Posted November 12, 2019 IIRC the RWR is placeholder sounds from the Hornet. Correct...they're placeholders from the Hornet at the moment
EvanWeeks Posted November 12, 2019 Posted November 12, 2019 The RWR in the other sim is actually simulating the RWR making different noises based on the pulse rate and patterns of the different search and guidance radars. If you're listening closely enough and you've learned them, you can discern between them based on sound alone. At least that's my understanding of it. I don't claim to have that amount of experience with it at all. 1 Evan "Preacher" Weeks - Dad. Programmer. Virtual Fighter Pilot. [sIGPIC][/sIGPIC]
RaceFuel85 Posted November 12, 2019 Posted November 12, 2019 The RWR in the other sim is actually simulating the RWR making different noises based on the pulse rate and patterns of the different search and guidance radars. If you're listening closely enough and you've learned them, you can discern between them based on sound alone. At least that's my understanding of it. I don't claim to have that amount of experience with it at all. That's how the F-16's real RWR works, and the DCS will once the placeholder is replaced with the correct noises and behavior
Viking 1-1 Posted November 12, 2019 Posted November 12, 2019 That's one of the things I don't miss. Since the original tones are horrible, at least in my opinion Before you call everything a "bug": RTFM & try again! Thank you. :music_whistling: I9-9900k, 32 GB RAM, Geforce RTX 2080 TI, 128 GB M2 SSD, 1 TB SSD, Track IR, Warthog Hotas
Rubberduck85 Posted November 13, 2019 Posted November 13, 2019 (edited) That's one of the things I don't miss. Since the original tones are horrible, at least in my opinionI really love the different tones for each threat. Once you learn them you have instantly an idea of what is painting you. Audio inputs are processed quicker by the brain than visual ones. Now if the rwr sounds would be "surround" that would help a lot in building a quick SA of threats. Sent from my Xiaomi MI8 Edited November 13, 2019 by Rubberduck85
Harker Posted November 13, 2019 Posted November 13, 2019 I really love the different tones for each threat. Once you learn them you have instantly an idea of what is painting you. Audio inputs are processed quicker by the brain than visual ones. Now if the rwr sounds would be "surround" that would help a lot in building a quick SA of threats. I agree, they add to SA quite a bit. Especially since the sounds for high-level OPFOR threats are fairly unique, such as the SA-10 search tone. Can't mistake that one. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
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