Bones308th Posted December 20, 2019 Posted December 20, 2019 Hello, Guys, I’m sorry in advanced if this has been asked before, but I’m limited on time, and a search didn’t turn up anything. Here’s what I want to do: I want to build a mission where we can do air to air engagements, red vs blue, clients, and score hits; whether it is with missiles or guns, and not get destroyed, or shot down; but still record the kill. In other words. I want to design a mission that represents real world training, where we can score kills, without the airplanes getting destroyed. I’m very familiar with the ME on triggers, and flags. I thought about making the airplanes immortal, but the problem with that, is that is difficult to tell when you got hit. So, how about making the airplanes immortal, and when a specific client unit gets hit/killed in an AA engagement, display a message to all, with that specific unit that got hit: “Colt 21, you’ve been killed. Nock it off”. Or something like that. Will that work? Can we assign that to a specific unit? I hope I’m clear enough. If not, please ask away. Thanks guys. Ray “Bones” Lemus 56th VFW, 309th VFS CO.
feefifofum Posted December 20, 2019 Posted December 20, 2019 You can use an event handler that checks for the HIT event, which contains the initiator, the target, and the ordnance used. It'll require a little bit of .lua magic but it's not terribly difficult. There are also some canned solutions in the MOOSE framework (check out the missile trainer.) THE GEORGIAN WAR - OFFICIAL F-15C DLC
Bones308th Posted December 20, 2019 Author Posted December 20, 2019 You can use an event handler that checks for the HIT event, which contains the initiator, the target, and the ordnance used. It'll require a little bit of .lua magic but it's not terribly difficult. There are also some canned solutions in the MOOSE framework (check out the missile trainer.) Cool man! I’ll look into that. Thanks for pointing me in the direction! Ray
Bones308th Posted December 20, 2019 Author Posted December 20, 2019 You can use an event handler that checks for the HIT event, which contains the initiator, the target, and the ordnance used. It'll require a little bit of .lua magic but it's not terribly difficult. There are also some canned solutions in the MOOSE framework (check out the missile trainer.) Okay, I looked at the link, and can see by some of the lines that I can understand, it does look like it can do what I’m looking to so; but how do I implement it. Not familiar with MOOSE or .lua files at all man. I’ll see what I can find on my own, but if you know of a good start place to go, without taking too much of your time, I appreciate it if you can provide the info. Thanks again. Ray
feefifofum Posted December 21, 2019 Posted December 21, 2019 https://forums.eagle.ru/showthread.php?t=178942 Here's an example mission from the author. He has also done an extensive YouTube tutorial series. Just search "DCS MOOSE" THE GEORGIAN WAR - OFFICIAL F-15C DLC
wrl11 Posted December 21, 2019 Posted December 21, 2019 The new Moose Missile Trainer is now called FOX. It works great with missiles, we use it on our NTTR weapons training cycle. But it does not protect against guns. So you will still have to do immortal for live guns training. FOX will tell the person when they are hit by the missile and keep a record of it. .
Bones308th Posted December 21, 2019 Author Posted December 21, 2019 Thanks guys! I also looked into the first two links here, and will be trying to learn me some Lúa! I’ll start playing with it as soon as I get back home. Ray
feefifofum Posted December 21, 2019 Posted December 21, 2019 Fortunately most of the work has been put in by the some of the brilliant minds we have here in the forums. Much of these are plug and play solutions where you simply download the existing .lua and use a DO SCRIPT FILE trigger to load it into the mission. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Wrench Posted December 21, 2019 Posted December 21, 2019 I also have a script will play a 'DJ horn' sound effect (Bea bwa bwa bwwwwaaaa) when you score a hit. Shoot me a pm if you'd like to see it. Carrier Script.
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