Moki Posted December 25, 2019 Posted December 25, 2019 Good morning all and Merry Christmas! I was lucky enough to get MFD cougar for DCS and cannot wait to try them out. I do have a quick question regarding the profile or using them. Since I have the F-18 and A-10, my question is will the buttons on my MFD default to what the cockpit shows? Or will I have to manually set up every button to reflect the F-18 MFD's? Thanks!
Tippis Posted December 25, 2019 Posted December 25, 2019 For the most part, they'll set up correctly. The display control switches (brightness, symbology and all that) will usually end up on the “wrong” corner, but on the right button — i.e. the BRT button in the aircraft will commonly not be on the same corner as the BRT button on the controllers but will properly bind to the BRT+ and BRT- functions. So if you want them to absolutely 100% match physical location from in-game location, those corner switches will probably need a bit of fiddling, but the actual buttons that control the MFD will be where they're supposed to. …unless you try to run more than two MFDs. If it's just two of them, they'll be assigned “Left” and “Right” as expected. Add one more and you'll end up with a second left or right, and will have to completely and manually redo all binds to match (commonly) the center MFD. You most likely want to rename the controllers to remember which is which since the bind screen will just separate them as “Left MFD {USB device number}” and “Left MFD {Very similar USB device number}”. The two overlapping ones will also have a nasty tendency to flip because Windows can't quite keep track of which is which since they're basically the same device, only twice. You can fix this pretty trivially in DCS by simply swapping or cross-loading the appropriate bind files, but without having given them more descriptive names, it's easy to miss that a flip has happened and easier still to get confused by which bind file needs to be loaded where. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
Harker Posted December 25, 2019 Posted December 25, 2019 What Tippis says. I kinda remember doing all of the MFD binds for the Hornet though, not just the center one, but it's been a while, maybe I'm wrong. I never had the problem with the swapping though. My MFDs are labeled MFD 1, MFD 2, MFD1 and are set up for the left, right and center in-cockpit displays, respectively. Once set up, I never had to fiddle with them ever again. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
TOYKILLA Posted December 25, 2019 Posted December 25, 2019 (edited) I have 10 Years 4 Cougar MFD's Running and with the Unified Drivers Package - 2018.FFD.2 ,you can bind them to MFD 1,2,3,4. So the TM MFD 1 and 2 mirroring nearly perfect the DCS A-10,F-16 and F/A-18 MFD/MFCD and the TM MFD 3 and 4 are free for manual Bindings. Gesendet von meinem SM-G973F mit Tapatalk Edited December 25, 2019 by TOYKILLA [sIGPIC][/sIGPIC] Thrustmaster Warthog SLM - F/A-18 , MFG Crosswind V2 , Cougar MFD`s , HP Reverb , PointCtrl , i9@5,1Ghz/2080Ti, :joystick: DIY 2DOF Motionsimulator with 4Ch Simshaker :joystick: https://www.facebook.com/micsmotionsimulator
Moki Posted December 25, 2019 Author Posted December 25, 2019 Thanks all for your help. I greatly appreciate it.
Rakamora Posted December 26, 2019 Posted December 26, 2019 I wonder how well the cougars work with VR?
Tippis Posted December 26, 2019 Posted December 26, 2019 I wonder how well the cougars work with VR? Surprisingly well. It's easy enough to feel your way to the right button in the early stages — especially if you're using some kind of fixed mounts so you can't knock them around any. Over time, muscle memory just sets in and you're punching away without much in the way of second thought. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
TOYKILLA Posted December 26, 2019 Posted December 26, 2019 I have a Nosegap on my HP Reverb without the Rubber,so I can See my Cockpit and use the MFD's also. Gesendet von meinem SM-G973F mit Tapatalk [sIGPIC][/sIGPIC] Thrustmaster Warthog SLM - F/A-18 , MFG Crosswind V2 , Cougar MFD`s , HP Reverb , PointCtrl , i9@5,1Ghz/2080Ti, :joystick: DIY 2DOF Motionsimulator with 4Ch Simshaker :joystick: https://www.facebook.com/micsmotionsimulator
Hippo Posted December 26, 2019 Posted December 26, 2019 Surprisingly well. It's easy enough to feel your way to the right button in the early stages — especially if you're using some kind of fixed mounts so you can't knock them around any. Over time, muscle memory just sets in and you're punching away without much in the way of second thought. Are you able / do you think it might be possible to position the MFDs so that their physical positions "match" their VR positions? In such a way that moving your (real) finger to a button (in VR) means you hit the physical button? (Hopefully my question makes sense). I have a set of these lying about and have been meaning to try this out, but keep putting it off. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
Tippis Posted December 26, 2019 Posted December 26, 2019 Are you able / do you think it might be possible to position the MFDs so that their physical positions "match" their VR positions? In such a way that moving your (real) finger to a button (in VR) means you hit the physical button? (Hopefully my question makes sense). I have a set of these lying about and have been meaning to try this out, but keep putting it off. I haven't tried it — my mounting setup is more geared towards accessibility of all the assorted junk I need (well… “need”) to fly all the different planes to specifically match any one of them, but sure. The whole sim pit deal is essentially that, except most often without the VR. The question is probably more a matter of setting the exact right IPD to get the scale right, and having accurate enough measurements and mounting solutions to make it work. And of course, you won't see your fingers move, but it will “feel” right in a different way. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
JellyBean Posted December 27, 2019 Posted December 27, 2019 Re the MFDs in VR, I have blu tacked 5c coins inside each of the middle buttons which serve as a really easy reference point for my fingers in VR. I found that really useful and I love using the MFDs in VR. They are not positioned exactly where they would be IRL relative to the stick but it is close enough that it feels right (particularly when I reference off my coins) I've just got another pair of MFDs and are now suffering the problem of them flipping that Tippis referred to. Can Tippis, Harker, Toykilla or somebody give me more more details on how to change the label for one of them? Sounds like I also need to search for the 'Unified Drivers Package' Toykilla was referring to. 1
JellyBean Posted December 27, 2019 Posted December 27, 2019 I solved my problem of the MFDs flipping. Here's what I did. 1. Downloaded and installed the Unified Drivers Package from the Cougar MFD page on the Thrustmaster support website. 2. Opened the Thrustmaster Control Panel (start/Thrustmaster/Control Panel). 3. Clicked on Properties for each o f the MFDs and was able to assign each a unique number. As a result I no longer have 2 x 'MFD 1' and 2 x 'MFD 2' but instead have MFD 1 through to MFD 4. Hope that helps someone out as it is going to be great using the 3 MFDs for the hornet.
TOYKILLA Posted December 28, 2019 Posted December 28, 2019 I have 10 Years 4 Cougar MFD's Running and with the Unified Drivers Package - 2018.FFD.2 ,you can bind them to MFD 1,2,3,4. So the TM MFD 1 and 2 mirroring nearly perfect the DCS A-10,F-16 and F/A-18 MFD/MFCD and the TM MFD 3 and 4 are free for manual Bindings. Gesendet von meinem SM-G973F mit Tapatalk That's what I'm talking about Gesendet von meinem SM-G973F mit Tapatalk [sIGPIC][/sIGPIC] Thrustmaster Warthog SLM - F/A-18 , MFG Crosswind V2 , Cougar MFD`s , HP Reverb , PointCtrl , i9@5,1Ghz/2080Ti, :joystick: DIY 2DOF Motionsimulator with 4Ch Simshaker :joystick: https://www.facebook.com/micsmotionsimulator
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