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Posted (edited)

a few questions re the ld10's:

 

- I can get hits at 60-70 nm's off the ld10s, does that sound about right?

- i can manage to get them as far as 80nm's, maybe a bit more (lofted) but they wouldn't track properly, i'm assuming the battery dies out? can the deka team share any specs with us regarding how they're implemented in the game, e.g. guidance sensor detection angles, battery life etc?

 

some screenshots:

 

 

420453480_ld10vss3001.thumb.JPG.c9e9430bace3efd8315e4724d40f15b4.JPG

 

 

and

 

 

1967909262_ld10vss3002.thumb.JPG.ac574aca07a54e779f4350b6cd4e9b81.JPG

Edited by witness_me
Posted

For your long range shots, what is your speed and altitude?

 

The key to good hits is firing inside parameters, and keeping the emitter online until impact. They are not magic. The first few times I tried them, they all missed because I didn't play chicken long enough.

 

If you're high, fast, and lofting, 70 NM is not silly. It will broadly fly a ballistic arc (DCS), and so will have lots of energy. SAM sites aren't known for being a maneuvering target. ;)

 

The secret is keep them emitting.

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

Posted (edited)

Yeah, 42,000 altitude is really high so I'm sure the missile can reach that range under perfect conditions like your speed, wind resistance level and power of the target radar emitter.

 

Not effective way of using it since this is not a guarantee hit. Also regarding the speed, the missile is going downward towards a non-maneuvering target so it wont bleed any speed or pull any high Gs.

 

I am guessing that 80nm is when you know exactly where the target is and you are pointing directly towards it so the missile does not lose any energy turning towards target and picks it up easily on its way down.

Edited by Terrorban
Typos

Airplanes : A-10C II | AJS-37 | A/V-8B | F-4E | F-14A/B | F/A-18C | FC3 | JF-17 | M2000-C
Helicopters : AH-64D | CH-47F | Ka-50 III | Mi-24P | Mi-8MTV2 | SA342 | UH-1H

Other Modules : Combined Arms | Persian Gulf | Afghanistan

 

TRAINED - LEARNING - LOW EXPERIENCE - ABANDONED

Posted

It also matters the mode used at launch.

 

ACT uses current SPI to get a rough fix. It will then track any emitter within that area.

 

PAS will look for any emitter off the rail, and track it.

 

SP will track the current targeting RADAR locking your aircraft.

 

For killing known SAMs, ACT is what you would use, unless you want to hunt unknown or unplanned SAMs, then you'll use SP and play chicken.

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

Posted

thanks Tiger-II, Terrorban

 

 

i can get very consistent hits at those ranges, i'm just trying to make sure i utilize the ld-10s to their full potential, which is hard to do if you don't know much about their specs

 

 

e.g. i'm trying to guess what their max altitude is - they seem to fail if i loft them to extreme (by western standards at least, for similar weapons) heights. I was hoping someone would have gone through the pain already and could provide more concrete numbers :D

Posted
thanks Tiger-II, Terrorban

 

 

i can get very consistent hits at those ranges, i'm just trying to make sure i utilize the ld-10s to their full potential, which is hard to do if you don't know much about their specs

 

 

e.g. i'm trying to guess what their max altitude is - they seem to fail if i loft them to extreme (by western standards at least, for similar weapons) heights. I was hoping someone would have gone through the pain already and could provide more concrete numbers :D

 

Don't know what numbers you are looking for however if you are lofting them, I hope it is in ACT mode since then the missile will know where to guide itself and look for possible threats otherwise, it will keep flying into the sky until it loses energy.

 

Furthermore, I am not sure if the HARM missiles have battery life simulated but these wont stay active forever and after some time, the missile will go dumb.

 

Sorry I am not the number guy, so cannot really give you exact numbers and most of the time those numbers are estimations based on averaging the test results anyway.

Airplanes : A-10C II | AJS-37 | A/V-8B | F-4E | F-14A/B | F/A-18C | FC3 | JF-17 | M2000-C
Helicopters : AH-64D | CH-47F | Ka-50 III | Mi-24P | Mi-8MTV2 | SA342 | UH-1H

Other Modules : Combined Arms | Persian Gulf | Afghanistan

 

TRAINED - LEARNING - LOW EXPERIENCE - ABANDONED

Posted

My only protip: aim away from friendly radars. Don't ask how I know. :D

❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Posted
My only protip: aim away from friendly radars. Don't ask how I know. :D

 

If i was to guess I would say enemy Jeff fired LD10 at you and like the astute pro that you are you promptly put yourself between him and an enemy radar and then turned off your own resulting in a highly embarrassing team kill situation for the JF17 who from then on became a laughing stock on the server?

Posted

I actually love to use these on the deck at 10nm or less, they are quite effective at that distance.

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Posted
at the moment their pk is really up there, also, not using active mode or sp, don't have to really - why risk it when they're that good from afar :D

 

Less risky to run close in some situations. SAMS aren't the only things I have to worry about most of the time they are the secondary threat. Besides its more fun.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted
Your assumption is correct. I've mistakenly reported it as a bug a few weeks back, Deka then confirmed that the power system on board only has about 100 seconds of life time.

 

https://forums.eagle.ru/showpost.php?p=4142982&postcount=5

 

That’s super handy to know.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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