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Oculus Rift Touch Motion Controlers, programming the buttons?


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Posted

Oculus Rift and Touch Motion Controllers: How does one set a button or thumstick of the Touch Motion Controllers to the control setting in DCS?

 

 

 

I hoped that going into the control settings and looking to the columns to the right for input devices that I would see a column for Oculus Rift Touch Motion Controllers. That does not seem to be the case. I suspect it can not yet be done.

Posted
Oculus Rift and Touch Motion Controllers: How does one set a button or thumstick of the Touch Motion Controllers to the control setting in DCS?

 

 

 

I hoped that going into the control settings and looking to the columns to the right for input devices that I would see a column for Oculus Rift Touch Motion Controllers. That does not seem to be the case. I suspect it can not yet be done.

 

Correct currently at least afaik Touch is hard coded in the game.

Don B

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Posted

Thanks dburne.

 

Touch Motion Controllers (TCM)

 

First, on the two Oculus Rift hand sets 'Touch Motion Controllers' the buttons on left control and the right control do different things.

The upper trigger: closes top finger

The lower trigger: closes the lower three fingers and laser points out of top finer

You can grab something by just those fingers.

You don't need to close the index finger.

And you can touch things by the index finger,

You don't have to use the laser pointer.

You can use the laser pointer to touch dials and buttons. And to activate the 'touch' squeeze the index finger. But it will be a left mouse click if you have the virtual hand palm down (green laser) and a right mouse click if palm up (blue laser).

 

Sensor pad: It is not a physical button! It is next to the A and B or X and Y buttons.

When you touch it the thumb moves down, Not sure what good that does.

 

To get right and left mouse button clicks depends on how you hold the controller.

Palm up, blue laser, right click

Palm down, green laser, left click.

 

Each TCM has a thumb stick. Kind of like many joy sticks. Not only do they rotate you can press down on them to click. At this time I do not know if that can be used by DCS.

 

Y Reset virtual head B ?

X Pauses game, brings up menu A zoom in

 

'start button': Oculus button: takes you out of game

to Oculus room

 

 

I noticed that in DCS the switches seem to respond easily. And it seems easy to grab somethings like the joystick. Then there is the Radar Range Sweep Settings Rheostat knob that turns on a continuous range. However, Somethings seem hard to control. As an example the weapon selector knob in a Saber. It seems easy to turn it to the left but not to the right. That is because you have to have the TCM 'palm up' or 'palm down' depending on which direction you want to turn the knob. And the Landing and taxi Lights Switch seems to easily move down but not up.

 

 

With Oculus Rift controllers, push buttons and switches now works when touching them.

 

Make a fist with only the index finger out, and slightly put the finger on the switches instead of pointing them from distance with the laser beams, when a knob having your fist done it's like having the right click presses actually, so it rolls the knobs you touch if you leave it on or move clockwise or counter clockwise, like the Course Selector switch (CRS) switch you move the switch the direction you want and leave it.

 

 

 

The flat captive sensor 'Touch Secondary Thumb rest'' on both controllers has no mapping implementation.

 

 

DCS: You can't program the buttons and thumbsticks in DCS. All Touch options are hardcoded in the game.

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