Posohm Posted January 27, 2020 Posted January 27, 2020 Hi Apologies if this has been asked for before, but if it's do-able somehow - could you please provide a hot-key to restore players head movements after it has been manipulated in a track file? Alternatively - negate switches between views counting as intervention. Currently the pilots head movement is lost upon manipulating the view in any way - e.g. switching to F2. Justification: Implementing this would go a long way towards making better in-game cinematic where the pilot's head is in view - which would also results in better marketable material for ED. Thanks! :-)
SharpeXB Posted January 28, 2020 Posted January 28, 2020 Agree :thumbup: i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Mars Exulte Posted January 28, 2020 Posted January 28, 2020 Thirded Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
Posohm Posted January 31, 2020 Author Posted January 31, 2020 In a related topic - but perhaps different enough to warrant a separate thread: It seems only the X-axis ( i.e. pilot head moves only left/right) is recording for clients, not up/down. This could be a viper thing, not sure. The same can be said for client's nose wheels. Their recorded for the player only. Are those things sent out over the wire at all?
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