jppsx Posted January 30, 2020 Posted January 30, 2020 is there a way to keep all system turned on wen turning off engine for repair just like in the a10c ?
Ziptie Posted January 30, 2020 Posted January 30, 2020 is there a way to keep all system turned on wen turning off engine for repair just like in the a10c ? Negative. Cheers, Don i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
launchedsquid Posted January 30, 2020 Posted January 30, 2020 I haven't tried keeping the systems on after a flight but you can use ground power to power up all the systems without starting the engines, you can load target coordinates etc. I just followed the checklist from A1-F18AC-NFM-500 NATOPS POCKET CHECKLIST There are also "Alert/Scramble Launch Procedures" for "setting the alert" (which involves starting up a plane and getting it completely ready to fly before shutting it down to stand as alert five, I imagine that after landing, if you followed the same procedure, you'd be in the same condition) and "alert five launch" (a much faster startup procedure with INS ready to go) I'm unsure about sharing the actual checklist, it could breach rule 1.16, you could find it quick enough with a google search though.
Ziptie Posted January 30, 2020 Posted January 30, 2020 I haven't tried keeping the systems on after a flight but you can use ground power to power up all the systems without starting the engines, you can load target coordinates etc. I just followed the checklist from A1-F18AC-NFM-500 NATOPS POCKET CHECKLIST There are also "Alert/Scramble Launch Procedures" for "setting the alert" (which involves starting up a plane and getting it completely ready to fly before shutting it down to stand as alert five, I imagine that after landing, if you followed the same procedure, you'd be in the same condition) and "alert five launch" (a much faster startup procedure with INS ready to go) I'm unsure about sharing the actual checklist, it could breach rule 1.16, you could find it quick enough with a google search though. Interesting.. will look into that, thanks. Cheers, Don i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
dermobb Posted January 30, 2020 Posted January 30, 2020 With one of the earlier versions (not long ago) I lost all target coordinates of my PP targets somewhere in the transition from ground power to running engines. The same was true for laser codes. Since then I avoid ground power. Greetings, Nils :joystick: -- i7 4790k, RTX 2060, 16 GB RAM
LTRMcrew Posted January 30, 2020 Posted January 30, 2020 Seems either not modeled well OR it is as IRL. Easiest way (albeit not RL practical) would be to start engines and let them idle. Just remember to top up tanks before leaving. But if you're wanting to repair then you are out of luck...
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