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Posted

I am certain I'm not the first to ask this. But I'll post anyway.

 

 

The game must move away from it's current format of dedicated Ai vs Client slots.

 

Rather it must use a format where the mission has a number of airplanes. Then the humans can jump into any active airplane on the go and replace the AI. If the Client leaves the cockpit (broken net connection or just quits), he gets replaced by the AI.

 

 

 

Some of you know what I'm talking about. :thumbup:

Posted

Such a system can easily cause problems. If someone disconnects and you want to wait for them, it's simple now. If their plane becomes AI, it will go off on its own.

 

 

The functionality you want would be nice to have, but absolutely should not be default.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted
Such a system can easily cause problems. If someone disconnects and you want to wait for them, it's simple now. If their plane becomes AI, it will go off on its own.

 

 

The functionality you want would be nice to have, but absolutely should not be default.

 

 

You are in fact entirely wrong. The system would mean that wingmen would wait for you (if on airport) or rejoin with you (if lost). So it would solve the problem. Right now, if your wingman disconnects, you've lost him for the rest of the mission. I don't see how that is ever preferable.

If you're in separate flights, that other flight isn't supposed to wait for you, you're supposed to be on time.

 

 

 

Again, some of you will know what I speak of.

Posted

I'm not shooting down your idea, just pointing out the issues if it outright replaces what we have now.

 

 

If the flight lead dc's the AI won't wait, the lead AI will fly its mission. Whether you'd want to wait or not depends on what you're doing.

 

 

The AI will also need tasks defined while players don't. You'd need to put in more work as a mission creator to account for AI going off on its own.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted

The odd thing is that, even in multiplayer, you can hit a button to have AI take over your current vehicle at any time you like. There is, as far as I know, just no way to do it the other way around.

Posted
The odd thing is that, even in multiplayer, you can hit a button to have AI take over your current vehicle at any time you like. There is, as far as I know, just no way to do it the other way around.

 

 

OK, call me stupid: how do you do that?

 

 

Also, just to clarify: this should be automatic imho, not require user interaction :)

Posted

There is a keybind for it. RAlt + J by default for the Ka-50, if I remember correctly. I found out by mistakenly doing that once or twice. AI takes over the machine, follows the waypoints given in the ME and then lands, including taxiing to its parking position.

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