Flanker15 Posted October 23, 2007 Posted October 23, 2007 I don't see why not, it would be weird to add all this super detail and then leave something normal in sims out.
Weta43 Posted October 23, 2007 Posted October 23, 2007 Isn't changing the rate of fire mentioned in the TFC ABRIS video as he sets up his attack run ? Cheers.
Yellonet Posted October 23, 2007 Author Posted October 23, 2007 I think you can set amount of rounds per salvo too i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
GGTharos Posted October 23, 2007 Posted October 23, 2007 Andit might be even a little harder to lockon and fire initially in Black Shark, too. The Vikhr has a setting for an Air to Air proximity fuzing system - meaning it can damage a target without hitting it. Oh so the Vikhrs has a special AA mode in BS? How does this work? I used Vikhrs to shoot down helicopters in FC but it was rather time consuming and fiddly to lock a fast target. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted October 23, 2007 Posted October 23, 2007 That's why I say, whoever sees the other guy first! Might be dead b4 you get to point, but then again it's probably not going to be operating where other enemy helo's are!! [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
159th_Viper Posted October 23, 2007 Posted October 23, 2007 The Vikhr has a setting for an Air to Air proximity fuzing system - meaning it can damage a target without hitting it. Excellent - gotta love those Devil-Darts :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
mvsgas Posted June 25, 2008 Posted June 25, 2008 Hey, I was thinking about the weapons for the new DCS series I figure just post it here instead of opening a new thread. It has been a while since we heard about the latest weapons. Anyway,not necessarily for KA-50 but for any future project, have you guys made any weapons changes? I was just wandering about bomb tail packages and fusing. For example: -MK-84 --Could I choose a nose fuse or tail fuse or air burst fuse? --Could I choose normal LDGP tail or the AIR tail (chute on the tail converting it to a BSU-50)? --Could I choose GBU (10, 24, 31) with mk84 or BLU-109? -How about CBU? --Could I select air burst and rotation speed (this determines spread pattern)? -AIM-9 L/M/N/P? --Would they run out of coolant if I leave them on to long? Sorry for all the question, I just was wandering if any changes to the weapons since the last beta or any plans for weapons changes that you guys like to share. I know you guys are busy and I hope this has not been ask before I did not see it but I did not look very hard ether. Well just wandering, now I got to find a manual thread and ask about that :D. To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
GGTharos Posted June 25, 2008 Posted June 25, 2008 You might want to wait for DCS: Hog for those :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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