F99th-Rusk Posted February 3, 2020 Posted February 3, 2020 I know there are several requests for bindings out there. Here is mine. I recently built an Arduino box to replicate the CAP Keyboard/Drum Keys. Having a limited number of pins to work with I opted for a Rotary Encoder to function as the category selector, but when I finally had it working and went into the Controls menu, I discovered the binds are specific to each category, with no Category CW/CCW option available. If it’s possible to add it, I would greatly appreciate it. Thank you.
BonerCat Posted February 3, 2020 Posted February 3, 2020 That's honestly impressive. Here, have a bump Modules: F-14, F-15C, F-16C, F/A-18C, M-2000C, A-10C, A-10C II, AV-8B N/A, MiG-29, Su-33, MiG-21 Bis, F-5E, P-51D, Ka-50, Mi-8, Sa 342, UH-1H, Combined Arms Maps and others: Persian Gulf, Syria, Normandy, WWII Assets, NS 430 + Mi-8 NS 430
IronMike Posted February 4, 2020 Posted February 4, 2020 Done, Gyrovague was so kind and added it. It will be in this or the next patch. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
F99th-Rusk Posted February 4, 2020 Author Posted February 4, 2020 Done, Gyrovague was so kind and added it. It will be in this or the next patch. Fantastic IronMike! Thanks to you and Gyrovague! Much appreciated! I tried to find something like a 3 by 5 grid keyboard game controller but nothing would fit quite right. CH MFDs are rare and eventually I got fed-up, so I decided to build my own. I fly/RIO exclusively in VR so looks were secondary to something with the buttons in the right place. Trying to click with a mouse in that part of the cockpit sometimes resets focus to my desktop without me knowing. This has helped a lot. It also works well as a miscellaneous controller in the front seat, for things like the HUD mode selector and autopilot/ACFS controls.
Extranajero Posted February 4, 2020 Posted February 4, 2020 Having a limited number of pins to work with If you are using the joystick library here :- https://github.com/MHeironimus/ArduinoJoystickLibrary/tree/master/Joystick then you can use a Due for your next project. The Due has something like 54 digital I\O pins and maybe 9 analog ones. Nice job BTW --------------------------------------------------------- PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe
F99th-Rusk Posted February 4, 2020 Author Posted February 4, 2020 If you are using the joystick library here :- https://github.com/MHeironimus/ArduinoJoystickLibrary/tree/master/Joystick then you can use a Due for your next project. The Due has something like 54 digital I\O pins and maybe 9 analog ones. Nice job BTW Thank you, that looks a lot simpler than the route I went. I did indeed use Matthew's library but with a Matrix Grid. Learned a lot about the Arduino boards (soo many to choose from) as I was building it, including the limitations of the Micro, including simple things like changing the ID of the controller.
F99th-Rusk Posted February 4, 2020 Author Posted February 4, 2020 If you are using the joystick library here :- https://github.com/MHeironimus/ArduinoJoystickLibrary/tree/master/Joystick then you can use a Due for your next project. The Due has something like 54 digital I\O pins and maybe 9 analog ones. Nice job BTW Thank you, that looks a lot simpler than the route I went. I did indeed use Matthew's library but with a Matrix Grid. Learned a lot about the Arduino boards (soo many to choose from) as I was building it, including the limitations of the Micro, including simple things like changing the ID of the controller.
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