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Posted

Lots of good ideas, I like the one where you can get certain raidio commands by a wav file. Could add some humor in the game. "Enfield 11 requesting flyby. Negative Enfield 11 the pattern is full." So there is a trigger I could use should you approach a tower at a certain angle.

 

One trigger I would like to see is something that could be tied to a victory condition say some armor is approachig a town, for the mission to be lost the armor must remain on station for 15 min and be at 60% strength. For ground units this could be used as a way to take ground. For aircraft a condition would be an AWAC you escort needs to stay on station for 3 hrs. Mud movers may just have to stay in an area for an hour for a victory.

 

Radio triggers combined with other triggers would make CAS missions more realistic. You fly over an area and you get a desprate call for air support. Solve the problen then you have 15 more minutes to patrol. Fail in that air support you fail the mission, and so on.

Posted

Yes, those kind of area triggers is what first comes to mind, I have worked some in the exellent editor for Operation Flashpoint, having an editor like that would be gold for DCS, you can pretty much set up everything you can think of with it.

i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5

Posted

Another idea, especially for Manpads, is to have a location box that can allow them to be anywhere in the box. Allows uncertainty each time you do a mission

Might not be doable with respect to collision detection.

ZoomBoy

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