EnzoF98 Posted February 11, 2020 Share Posted February 11, 2020 Yoo, quick question: Does DCS support VRSS (Variable rate super sampling) for VR? If not, are there any plans to support it in the future? Link to comment Share on other sites More sharing options...
FoxTwo Posted February 11, 2020 Share Posted February 11, 2020 No. Not anytime soon. Topic covered in the VR subforum. Link to comment Share on other sites More sharing options...
EnzoF98 Posted February 12, 2020 Author Share Posted February 12, 2020 Aight, thanks! Link to comment Share on other sites More sharing options...
dburne Posted February 12, 2020 Share Posted February 12, 2020 DCs uses Deferred Shading rather than Forward Rendering. VRSS requires Forward Rendering. I tried it in another game, nothing really to write home about, at least currently. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
Recommended Posts