SaberDyne Posted February 16, 2020 Share Posted February 16, 2020 Server crashed with about 9 players in after about 2 hours of run time. This has happened several times today. The last time it happened, I was watching the memory utilization at the time of the crash. Until about 10 seconds before the crash memory utilization was low and things were working. Once memory started to climb, it took only about 10 seconds to consume all 64 GB of available memory and then crash the server instance. Here's the text from the latest .crash file: # -------------- 20200215-235323 -------------- DCS/2.5.6.43503 (x86_64; Windows NT 6.3.9600) C:\Windows\system32\KERNELBASE.dll # E06D7363 at 18CB908C 00:00000000 SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: OS-Version: 6.3.9600 () 0x110-0x3 0x000000000000908C (KERNELBASE): (function-name not available) + 0x0 0x0000000000004890 (VCRUNTIME140): (function-name not available) + 0x0 0x0000000000122ED3 (edCore): ED_luaopen_log + 0x3093 0x0000000000121CC1 (edCore): ED_luaopen_log + 0x1E81 0x00000000000CD71D (edCore): ed::BlockPool::alloc + 0x5D 0x0000000000100C25 (edCore): Mail::ByteWriter::end + 0x205 0x0000000000100A08 (edCore): Mail::ByteWriter::ByteWriter + 0x28 0x00000000001043D1 (edCore): Mail::Writer::Writer + 0x41 0x00000000008724CC (DCS): uiAsyncNet::onGameStop + 0x3CCFC 0x000000000085450A (DCS): uiAsyncNet::onGameStop + 0x1ED3A 0x0000000000854AD1 (DCS): uiAsyncNet::onGameStop + 0x1F301 0x0000000000867DEB (DCS): uiAsyncNet::onGameStop + 0x3261B 0x00000000008467CE (DCS): uiAsyncNet::onGameStop + 0x10FFE 0x0000000000836622 (DCS): uiAsyncNet::onGameStop + 0xE52 0x00000000006ED244 (DCS): dDispatcher::InitDatabase + 0xE034 0x00000000006C3764 (DCS): woLA::loadNewInputLayout + 0x2EB654 0x00000000006C3B16 (DCS): woLA::loadNewInputLayout + 0x2EBA06 0x000000000033B02F (DCS): (function-name not available) + 0x0 0x000000000089B4EE (DCS): uiAsyncNet::onGameStop + 0x65D1E 0x00000000000013D2 (KERNEL32): (function-name not available) + 0x0 0x00000000000154F4 (ntdll): RtlUserThreadStart + 0x34 As well as screen shots of the memory utilization. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 16, 2020 ED Team Share Posted February 16, 2020 thanks we are looking into a memory leak at the moment Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
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