Schuke Posted February 17, 2020 Posted February 17, 2020 (edited) 1. This is more likely a question: Is that on purpose that EXP, DBS1 and DBS2 modes are only available on SLV mode? 2.This is also a question because I am not sure if it is a bug: When i am in EXP/DBS1/DBS2 mode, the TDC still works as it is in RBM mode, which means I can't select what i see on the display. 3. When I press unlock in EXP/DBS1/DBS2 mode, radar will go back to RBM mode instead of showing the content around current waypoint (SLV mode) 4. TDC can be moved off the left and right side of the screen unlimitedly in EXP/DBS1/DBS2 modebug2.trkbug2.txt Edited February 17, 2020 by stylerope
AeriaGloria Posted February 17, 2020 Posted February 17, 2020 Those modes aren’t ready or implanted fully, they are just there as WIP Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
LastRifleRound Posted February 18, 2020 Posted February 18, 2020 1. This is more likely a question: Is that on purpose that EXP, DBS1 and DBS2 modes are only available on SLV mode? 2.This is also a question because I am not sure if it is a bug: When i am in EXP/DBS1/DBS2 mode, the TDC still works as it is in RBM mode, which means I can't select what i see on the display. 3. When I press unlock in EXP/DBS1/DBS2 mode, radar will go back to RBM mode instead of showing the content around current waypoint (SLV mode) 4. TDC can be moved off the left and right side of the screen unlimitedly in EXP/DBS1/DBS2 mode They are not implemented, but knowing how the Hornet's system works, I can answer some of these (with a small amount of conjecture.) 1. This is because the system needs to center the scan around something. If it is in SP, it is ambiguous as to where you want the scan to be centered. It is likely there will be a designation "patch" if you are in SP and pick one of these modes in the future, where you can select where the scan should be, but this is pure speculation on my part. 2. I don't know what you mean by this. You can hit the designate button and designate an area of the map to recenter on. Pressing again on that same spot enters FTT. In the Hornet, FTT is entered only if there is a radar-discernible feature at that location (building, vehicle, landmark that stands out). Since this is the only way a radar could lock on to a ground feature, I'm assuming it works the same in the JF17. Since this feature is not complete yet, it always enters FTT. Having FTT gives you a much more accurate bombing solution than just designating a spot on the radar without it, as the latter is INS interpretation of the ground map whereas FTT is like laser ranging that point. 3. Press it twice to go back to the waypoint. Not sure if this is a bug. Again, until the actual radar API is available I wouldn't expect small quality of life stuff like this to be changed 4. This is a bug. Again, won't be fixed until the modes are actually implemented. I want it to be known that I do not have any advanced or inside knowledge of how the JF17 radar works, but there are things that are common among all radars that are logical. This post is speculative in nature and until the features are actually implemented there really shouldn't be any bug reports.
foxwxl Posted February 18, 2020 Posted February 18, 2020 As the team have made the statement serval times, the AG EXP/DBS1/DBS2 are just placeholders ATM, so it's meaningless to discuss if there are bugs or not. Deka Ironwork Tester Team
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