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Posted

The connector type declaration seems to be correct, the name of the dummy should be Attach_point

About the bounding box, I’ve created some weapons in the past, unless you have bones you can export without it: if you load it in the MV the bounding box and user box are present, so maybe the exporter create one automatically calculating the vertex positions of your model.

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Posted

I thought you didn't need the bounding box anymore??

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Posted
I thought you didn't need the bounding box anymore??

 

In a model with bones animation the exporter still ask for bounding box to embed the objects

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ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB

ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz

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