hamza_Khan Posted February 28, 2020 Posted February 28, 2020 Having few issues with the modeling mentioned here. https://forums.eagle.ru/showpost.php?p=4227298&postcount=1449
Automan Posted February 28, 2020 Posted February 28, 2020 The connector type declaration seems to be correct, the name of the dummy should be Attach_point About the bounding box, I’ve created some weapons in the past, unless you have bones you can export without it: if you load it in the MV the bounding box and user box are present, so maybe the exporter create one automatically calculating the vertex positions of your model. ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro
joey45 Posted February 28, 2020 Posted February 28, 2020 I thought you didn't need the bounding box anymore?? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Automan Posted February 28, 2020 Posted February 28, 2020 I thought you didn't need the bounding box anymore?? In a model with bones animation the exporter still ask for bounding box to embed the objects ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro
hamza_Khan Posted February 29, 2020 Author Posted February 29, 2020 Using Point instead of dummy worked
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