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Posted

I had an inbound bogey last night with an STT lock. Said 54 miles. I watched my TID until target was inside the circle, I’m guessing means within range like the in range when dropping a JDAM in the hornet. I was around 35 miles. I fired and and 10 seconds later I made a break to the right and heard Jester say he lost lock. Went to F6 to see and both my Phoenix missiles were falling out of the sky.

Posted
I had an inbound bogey last night with an STT lock. Said 54 miles. I watched my TID until target was inside the circle, I’m guessing means within range like the in range when dropping a JDAM in the hornet. I was around 35 miles. I fired and and 10 seconds later I made a break to the right and heard Jester say he lost lock. Went to F6 to see and both my Phoenix missiles were falling out of the sky.

 

 

Out of curiosity why did you use SST lock?

Posted

Make sure your Radar Mode is set to TWS by Jester. He will usually do it automatically but just to be sure. Then as soon as you have an active bandit (or unknown) radar contact on your TID within the Radar Cone, you can fire a Phoenix at will (as long as you have a hot trigger message). This would also be the same way you can launch multiple missiles at multiple bandits. Make sure you stay within +-5000ft of your targets altitude to guide your missiles in until you have to defend. You can use the Jester azimuth feature to crank if you need to.

 

Only time I've ever used the SST feature by Jester is to scare someone cold. For less than 20nm engagements I'll use PAL scan to obtain a SST lock. Also read up on the ACM Cover and its function.

 

As for ranging, you can estimate range with the Scan Range Line, each interval dash representing 20 nm. 35 is a good range. But I've had 60nm shots too. All depends on Altitude, Aspect, Closure Rate, bandit skill.

 

TWS also allows you to keep track of other bandits in the save vicinity for better SA in the absence of Datalink.

 

Highly suggest you get Chuck's guide from the Mudspike site.

Posted
Well that makes sense, with STT it should be in SARH mode, as soon as you lose lock it goes dumb just like a sparrow.

 

I thought that it went active and just went for the first thing it sees, I've accidentally killed a few friendlies because I fired and had to turn cold defensively, thinking the missile was dead and then it ended up hitting a friendly even though I had locked onto to enemy initially.

Posted
I thought that it went active and just went for the first thing it sees, I've accidentally killed a few friendlies because I fired and had to turn cold defensively, thinking the missile was dead and then it ended up hitting a friendly even though I had locked onto to enemy initially.

 

Right now it behaves as you're describing. In the future, post missile rework, it will behave like a giant Sparrow in STT.

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