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Ground units (what do you think?)  

95 members have voted

  1. 1. Ground units (what do you think?)

    • No, I can't think clearly until the fixed wings are done
      26
    • No, ED should never model playable ground units
      30
    • Yes, ED should enable all ground units to be playable with simple fixed sights (eg. as an easter egg - just for fun)
      4
    • Yes, but only if they can be modeled accurately
      15
    • Yes, ED should eventually aim to produce a combined arms sim (for example with Hind, BMD and Infantry playable)
      19
    • No, ED should model ships!
      1


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Posted
It's the obvious end state, just a question of how far off that end state is...

(years, or a decade or two...)

 

I think so too. The vehicle models are better than those of ArmA, IMHO, it would sure be a lot of work but it would be so awesome to have human sam operators and stuff.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

but then again if you

d wanna have realistic SAM systems operators just how many people would you be able to find to know/learn to operate such systems... I think most have multi-personel crew... I don't think its realistic to expect turnout for things like this... well at least I think not... who knows

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Posted
but then again if you

d wanna have realistic SAM systems operators just how many people would you be able to find to know/learn to operate such systems... I think most have multi-personel crew... I don't think its realistic to expect turnout for things like this... well at least I think not... who knows

 

True, that would most likely not work out on the level of detail that they are doing for the BS.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

I think you'd have to have AI taking over and controlling any armament that didn't have a player handling it, to avoid the neccesary but 'less fun' things being ignored (such as a SAM site - very important, but most will want to drive or fly things).

 

It'd also add a bit more risk and fun to a game as you wouldn't know whether a particular emplacement or vehicle was AI-driven or another player so you'd have to work out how to approach it.

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