Phantom_Mark Posted February 29, 2020 Posted February 29, 2020 (edited) Is there a bug or a misunderstanding of the ROE in the Beta atm ? I have set a flight to Weapons Hold (pair of US Tomcats), if I send a pair of Iranian Phantoms towards them on Weapons Hold also they ignore each other, as expected. If I use a trigger or switch to flip the Iranians to Weapons Free as soon as the Phantoms go hot the Tomcasts engage, again, as expected. If I approach the Tomcats while they are on Weapons Hold, and I don't ping them with the radar (as an Iranian Mig29 player controlled) as soon as I get in range they instantly let loose, interestingly if I setup the AI Phantoms to switch to Weapons Free from long range away the Tomcats don't engage until they are about 12 miles away despite being set to "escort"/ "Follow" and engage at 30mls, it is like they are treating me different, firstly at the range they engage, but secondly treating me as weapons hot instantly, despite have no systems active to paint them ? I am sure I have setup another mission before for intercepts where I could approach enemy aircraft and escort them weapons hold no problems, is this a new bug maybe ? Edited March 1, 2020 by Phantom_Mark Updated post
Phantom_Mark Posted March 1, 2020 Author Posted March 1, 2020 Solved: Found a small issue tho. So I have 2 Tomcats escorting a Tanker, both cats were set to Escort in tasking, and then set to follow the Tanker, both cats were set to Weapons HOLD. I think have a flight of 2 Iranian Phantoms on Patrol, also set to Weapons HOLD, but with a trigger randomisation of 10% to go Weapons FREE, set by increasing a FLAG argument on the condition, if that value was met it would also change the Cats to Weapons FREE with another flag set. If the Phantoms got within range of the Cats whilst in Weapons HOLD both sides would ignore each other (as intended), if the Phantoms approached and they were Weapons Free the Cats would engage, as expected and as desired. However......this was the sticky part, if I approached the Cats and Tanker in an Iranian Mig29 , and even if I didn't paint them with Radar etc or do anything to "annoy" the Cats the Cats would instantly engage me regardless of how many ways I tried to hold them on Weapons HOLD. Eventually I discovered the following. If I changed the tasking of the Cats to Nothing (for examples sake) then the Cats would do as intended against me, ie not try and engage the moment they are in a position to, the behaviour seems inconsistent between the AI vs AI and AI vs Player. I will now test to see if I can get them to respond to a simple Return Fire instruction, and all will be good then.
Phantom_Mark Posted March 1, 2020 Author Posted March 1, 2020 If someone can help, I just can't find a middle ground with the above problem, either AI will attack me regardless of the ROE, or the AI ignore me completely, despite triggering the ROE change to Weapons Free, and Return Fire seems broken full stop, unless I am using it with something else set incorrectly ?? I have tried just about every task mode combo I can so far and hit a dead end with this. Of the pair and with them set to return fire I can literally shoot one down and the other just flies along like nothing happened. My triggers etc are def working , even tried using different ways to trigger response from AI, setting sensors for Unit Damaged for example...... no dice.
Phantom_Mark Posted March 1, 2020 Author Posted March 1, 2020 I have spent 2 days testing now pretty much......finally found a way to trick the AI into ignoring me, and then being reactive when something happens. The settings used in the screenshot may be of use to someone else looking for answers. Pretty much all of the other solutions meant the complete solution to the above wasn't solved, this solution does tick all the boxes I needed to tick. Can't believe nobody else has had this issue but there we go I suppose.
feefifofum Posted March 1, 2020 Posted March 1, 2020 The third tab in the group menu is called "TRIGGERED ACTIONS" Add your ROE options there, and you will be able to use a broader range of trigger conditions and flip the ROE more than once if req'd. :thumbup: THE GEORGIAN WAR - OFFICIAL F-15C DLC
Phantom_Mark Posted March 1, 2020 Author Posted March 1, 2020 The third tab in the group menu is called "TRIGGERED ACTIONS" Add your ROE options there, and you will be able to use a broader range of trigger conditions and flip the ROE more than once if req'd. :thumbup: I have already, thanks tho , the ROE state changes on a trigger and flag state in this setup :thumbup:
Phantom_Mark Posted March 1, 2020 Author Posted March 1, 2020 The third tab in the group menu is called "TRIGGERED ACTIONS" Add your ROE options there, and you will be able to use a broader range of trigger conditions and flip the ROE more than once if req'd. :thumbup: Actually.......no, I have used the regular trigger on the left side of the screen, I will look into the one you mention as well, thanks :)
Phantom_Mark Posted March 2, 2020 Author Posted March 2, 2020 The third tab in the group menu is called "TRIGGERED ACTIONS" Add your ROE options there, and you will be able to use a broader range of trigger conditions and flip the ROE more than once if req'd. :thumbup: I like this option thanks, less fussy overall, thanks for the tip, achieves the same goal but with less faffing around :)
Pikey Posted March 2, 2020 Posted March 2, 2020 I know this issue quite intimately. There are quite a few scenarios where you can think you changed the ROE but its sitting under another task that is superseeding it. The only way to reliably set it is to set the task to the controller rather than queue it. I can do this better with Moose and scripting, the ME kindda fails at manipulating tasks and options back and forth. You might enjoy this for a bedtime read though. https://wiki.hoggitworld.com/view/Mission_Editor:_AI_Tasking ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Phantom_Mark Posted March 2, 2020 Author Posted March 2, 2020 I know this issue quite intimately. There are quite a few scenarios where you can think you changed the ROE but its sitting under another task that is superseeding it. The only way to reliably set it is to set the task to the controller rather than queue it. I can do this better with Moose and scripting, the ME kindda fails at manipulating tasks and options back and forth. You might enjoy this for a bedtime read though. https://wiki.hoggitworld.com/view/Mission_Editor:_AI_Tasking Appreciate your help thanks. :book:
Phantom_Mark Posted March 2, 2020 Author Posted March 2, 2020 I know this issue quite intimately. There are quite a few scenarios where you can think you changed the ROE but its sitting under another task that is superseeding it. Yes, as I have discovered the past 2 days lol, I am getting there now, but had to learn the hard way it seems, tried virtually everything else before I finally started finding the results I wanted, TYPICALLY :D
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