Highwayman-Ed Posted March 1, 2020 Posted March 1, 2020 So after building out the Single player F-16C Dashing through the snow mission based on the F/A-18C River Run challenge, I decided to make a multiplayer version so that I could challenge my friends. I initialised the gates for each of the 4 clients, then created the triggers to track all 4 clients through the 140 gates. When flown on the same machine hosting the server, the gates are visible and work properly for any of the 4 client slots, but any remote clients do not see them, but they do work (audio beeps can be heard by that the client flying through the location of the gates). I've attached the log file from the machine hosting the mission, and the track from the server and the remote client. If the mission is hosted on a dedicated server, none of the clients can see the gates, but they do indeed work as with the scenario above. Caucasus_F-16C_River_Run_MP_Host.zip Caucasus_F-16C_River_Run_MP_Remote_Client.trk Caucasus_F-16C_River_Run_MP_Server.trk Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
ED Team BIGNEWY Posted March 3, 2020 ED Team Posted March 3, 2020 Hi The track replays were not very helpful, they did not show the gates at all in both. I have had a look at the mission, you have all helper gates activate at mission start for all clients, if all the clients are not in at the start they wont see the gates. It maybe better to have the gate activate when a client is in a zone, and have it set individually rather than mission start. Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Highwayman-Ed Posted March 4, 2020 Author Posted March 4, 2020 (edited) Hi The track replays were not very helpful, they did not show the gates at all in both. I have had a look at the mission, you have all helper gates activate at mission start for all clients, if all the clients are not in at the start they wont see the gates. It maybe better to have the gate activate when a client is in a zone, and have it set individually rather than mission start. Thanks Thanks for the reply, I completely missed the Mission start trigger, I should have thought of that! I'll give that a shot. Edited March 4, 2020 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Highwayman-Ed Posted March 4, 2020 Author Posted March 4, 2020 OK, So I changed the initialization triggers to a Once with the relevant unit in a zone to trigger its own gates, and it works perfectly as any client on the host machine, but still not for any remote clients joining or on a dedicated server. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Recommended Posts