352nd_Oscar Posted December 3, 2007 Posted December 3, 2007 I don't remember this being brought up for discussion, but, as a mission builder, this area need some drastic help - especially in light of helo operations. As it stands right now, there are just a few types of waypoints: - Takeoff - From Runway - Takeoff - From Parking Area - Landing - Turning point etc. These waypoint types need some expansion. Some ideas I had were: - Hover - High (250' AGL) - Hover - Low (50' AGL) - Orbit Waypoint - [Range] - Defend Waypoint - [Range] I'm sure there are other ideas as well. What do we need and what is ED planning to help with this area? With the trigger concept previously introduced it would seem to me that the waypoint types need serious updating. Your thoughts?
GreyStork Posted December 3, 2007 Posted December 3, 2007 It would be interesting to see comments on what's actually in the sim, in terms of mission planning tools, at this point, yes. [sIGPIC][/sIGPIC] - Study flight sim geek since Falcon 3.0 -
LazerPotatoe Posted December 3, 2007 Posted December 3, 2007 I agree that we need more control over the AI via the editor. But I don't think we should hardcode the altitude and agressiveness logic as a "waypoint type". There should be separate settings for altitude and agressiveness level. For agressiveness, we might want something like this: http://forum.lockon.ru/showthread.php?t=22184 Regards, LP modules: F5-E / A4-E / A-10A / AJS-37 / SA-342 / UH-1H / Ka-50 / Mi-8 / CA would buy: OH-58 /AH-64A / AH-1 / Sepecat Jaguar / F-111
Nordic Posted December 3, 2007 Posted December 3, 2007 - Hover - High (250' AGL) - Hover - Low (50' AGL) - Orbit Waypoint - [Range] - Defend Waypoint - [Range] Instead of hover you could use standard heli waypoints and then define speed and altitude. Zero Speed means hover. -Heli [speed;altitude;...]
Weta43 Posted December 4, 2007 Posted December 4, 2007 But don't you have to set it at some small but non-zero speed (that's what I usually do) - if you set it at zero speed, aren't they stuck hovering at that waypoint because they never get to the next waypoint that gives them some other speed. If you set their speed to 1km/h & set a couple of waypoints around the area you want them to hover over then the (LO/LOFC) ME will tell you how long they'll take to move between the points & therefore how long they'll hover for. Plus having them slowly drift around is probably more life like... Cheers.
EvilBivol-1 Posted December 4, 2007 Posted December 4, 2007 There haven't been any big changes in waypoint assignment functionality, except for targeting, which is completely different. We will explain the targeting changes with a general ME update when everything is a little more finalized. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
352nd_Oscar Posted December 5, 2007 Author Posted December 5, 2007 Thanks EvilBivol-1. There are soooo many questions about the ME. I'd venture to say that its going to need its own forum room at some point.
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