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Posted

I don't remember this being brought up for discussion, but, as a mission builder, this area need some drastic help - especially in light of helo operations. As it stands right now, there are just a few types of waypoints:

 

- Takeoff - From Runway

- Takeoff - From Parking Area

- Landing

- Turning point

etc.

 

These waypoint types need some expansion. Some ideas I had were:

 

- Hover - High (250' AGL)

- Hover - Low (50' AGL)

- Orbit Waypoint - [Range]

- Defend Waypoint - [Range]

 

I'm sure there are other ideas as well. What do we need and what is ED planning to help with this area? With the trigger concept previously introduced it would seem to me that the waypoint types need serious updating.

 

Your thoughts?

Posted

It would be interesting to see comments on what's actually in the sim, in terms of mission planning tools, at this point, yes.

[sIGPIC][/sIGPIC]



- Study flight sim geek since Falcon 3.0 -

Posted

I agree that we need more control over the AI via the editor.

 

But I don't think we should hardcode the altitude and agressiveness logic as a "waypoint type". There should be separate settings for altitude and agressiveness level.

 

For agressiveness, we might want something like this:

http://forum.lockon.ru/showthread.php?t=22184

 

 

Regards,

LP

 

modules:

F5-E / A4-E / A-10A / AJS-37 / SA-342 / UH-1H / Ka-50 / Mi-8 / CA

 

would buy:

OH-58 /AH-64A / AH-1 / Sepecat Jaguar / F-111

Posted

 

- Hover - High (250' AGL)

- Hover - Low (50' AGL)

- Orbit Waypoint - [Range]

- Defend Waypoint - [Range]

 

 

Instead of hover you could use standard heli waypoints and then define speed and altitude. Zero Speed means hover.

 

-Heli [speed;altitude;...]

Posted

But don't you have to set it at some small but non-zero speed (that's what I usually do) - if you set it at zero speed, aren't they stuck hovering at that waypoint because they never get to the next waypoint that gives them some other speed. If you set their speed to 1km/h & set a couple of waypoints around the area you want them to hover over then the (LO/LOFC) ME will tell you how long they'll take to move between the points & therefore how long they'll hover for.

Plus having them slowly drift around is probably more life like...

Cheers.

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