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Posted

Well, initially I wanted to make a list/table about which DCS events are working and which are broken in either single (SP) and/or multiplayer (MP). But I just realized that I would (once again) do the ED's work (or that of their moderators, testers and the like).

 

Events are very useful - some even vital - for creating good content for DCS. However, many bugs have been reported over the years; most of which have been flagged [REPORTED] but then silently moved to read only sections of this forum. Sometimes even with a moderator telling us that we should not raise another bug report about the same issue.

 

Again, we, as a community have done our share by reporting the issues. And we even have been patiently waiting for fixes that never happened for years.

 

Now, the least thing ED could do is to tell us, which bugs are known and which are going to be fixed in the no too distant futrure.

 

Thanks ED, for helping the us to let DCS thrive by creating good missions without too much unnecessary workarounds so that you can pay your employees a good salary :)

  • Like 1

A warrior's mission is to foster the success of others.

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Posted

In single player I think all of the events are working. Except for maybe detailed_failure, but I don't think that is triggered yet or perhaps requires the updated DM to be active.

 

engine_startup and engine_shutdown for some reason occur on a Mig-21 when they go into after burners. I think its an FM thing, not sure if other aircraft share this behavior.

 

MP is another issue where most of the ones that don't work are "clientside" where-by they either do not occur or information is missing for clients.

 

refueling and refueling_stop are not occurring for clients.

player_enter_unit and player_leave_unit are missing some data.

player_comment is kinda weird and seems to be used with the landing scores and other stuff like that, but does not contain info on who the score is associated with. Kinda think thats a weird ED only event TBH.

Mark panels created by clients have no initiator value.

player_leave_unit occurs whenever a player switches a slot in MP menu.

base_captured events for every base captured will occur whenever someone joins a server.

The right man in the wrong place makes all the difference in the world.

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Posted
In single player I think all of the events are working. Except for maybe detailed_failure, but I don't think that is triggered yet or perhaps requires the updated DM to be active.

 

 

 

Sorry but that's not the case.

Our campaign suffers due to several bugs with trigger actions or conditions. Also sunrise and sunset are for any reason earlier in 2.56 than in 2.55.

At the moment most problems belong to AI Ground units. The appear but refuse to move when spawned on a bridge or on uneven ground.

Not to forget troop transport is broken as well, which braces a lot of helicopter missions regardless of SP or MP.

 

Right now we go through all missions to check out what problem brakes the mission first.

Only after these problems solved we can move on check it again and hope no additional bug uppers later in the mission.

 

For fast progress, we send actual reports and test missions to NinLine.

Always happy landings ;)

Posted
Sorry but that's not the case.

Our campaign suffers due to several bugs with trigger actions or conditions. Also sunrise and sunset are for any reason earlier in 2.56 than in 2.55.

At the moment most problems belong to AI Ground units. The appear but refuse to move when spawned on a bridge or on uneven ground.

Not to forget troop transport is broken as well, which braces a lot of helicopter missions regardless of SP or MP.

 

Right now we go through all missions to check out what problem brakes the mission first.

Only after these problems solved we can move on check it again and hope no additional bug uppers later in the mission.

 

For fast progress, we send actual reports and test missions to NinLine.

 

Ok. None of what you listed has anything to do with the event handler, which is what funky was asking about and what I answered.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
Ok. None of what you listed has anything to do with the event handler, which is what funky was asking about and what I answered.

 

:helpsmilie: Seems to be a lack of understanding from my side :doh:

 

Please tell me what the event handler is all about :book:

Always happy landings ;)

Posted

https://wiki.hoggitworld.com/view/DCS_func_addEventHandler

 

Ever look at a debrief page with all of the shot, dead, take-off, landing, etc events? Well that data is accessible at runtime. It is useful for stats or doing scripts based off of different actions. For instance instead of constantly checking every few seconds if Unit.inAir() == true to see if a player took off, you can rely on the take-off event.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

  • 3 months later...
Posted
Well, initially I wanted to make a list/table about which DCS events are working and which are broken in either single (SP) and/or multiplayer (MP). But I just realized that I would (once again) do the ED's work (or that of their moderators, testers and the like).

 

Events are very useful - some even vital - for creating good content for DCS. However, many bugs have been reported over the years; most of which have been flagged [REPORTED] but then silently moved to read only sections of this forum. Sometimes even with a moderator telling us that we should not raise another bug report about the same issue.

 

Again, we, as a community have done our share by reporting the issues. And we even have been patiently waiting for fixes that never happened for years.

 

Now, the least thing ED could do is to tell us, which bugs are known and which are going to be fixed in the no too distant futrure.

 

Thanks ED, for helping the us to let DCS thrive by creating good missions without too much unnecessary workarounds so that you can pay your employees a good salary :)

 

 

+1

Waiting for the return of: -TLP- -True LAN Play- Multiplayer without permanent internet connection to ED master-server. Plane wishlist: Antonov - AN-2

  • 8 months later...
Posted
On 3/14/2020 at 11:08 AM, funkyfranky said:

Well, initially I wanted to make a list/table about which DCS events are working and which are broken in either single (SP) and/or multiplayer (MP). But I just realized that I would (once again) do the ED's work (or that of their moderators, testers and the like).

 

Events are very useful - some even vital - for creating good content for DCS. However, many bugs have been reported over the years; most of which have been flagged [REPORTED] but then silently moved to read only sections of this forum. Sometimes even with a moderator telling us that we should not raise another bug report about the same issue.

 

Again, we, as a community have done our share by reporting the issues. And we even have been patiently waiting for fixes that never happened for years.

 

Now, the least thing ED could do is to tell us, which bugs are known and which are going to be fixed in the no too distant futrure.

 

Thanks ED, for helping the us to let DCS thrive by creating good missions without too much unnecessary workarounds so that you can pay your employees a good salary 🙂

 

+1

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