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_SHIFTY_

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Everything posted by _SHIFTY_

  1. Nah mate these are from our recently completed Liberation campaign. Modern setting.
  2. Alongside regular ops, we also jump on our public server or run RotorOps missions though the week. Very new player friendly! An example of our first go at RotorOps:
  3. We also run infrequent mid week ops, like tonight we will be running some RotorOps for our Rotor Heads. The group is good fun with some great people.
  4. Hey, i'm thoroughly enjoying your webmap, i use it often for mission briefing images for my group. Have you considered making native drawing tools, similar to your measure tool. Additionally, the ability for people to collaboratively draw on your webmap, something similar to how this site works. Would be awesome for squadron briefings. Would pay for that feature! Either way, its an awesome tool. Keep up the great work!
  5. +1 to this! Our public server would restart by using the taskkill windowtitle filter, so that our mission server wouldn't be impacted if they were both on at the same time. That isn't possible now.
  6. Some pictures from our ongoing REDFOR campaign. If you're interested, join our discord linked above. Missions run on Sundays 20:30 AEDT.
  7. Hey @Grimes Slmod keeps overwriting the MissionScripting.lua, which is fine except I want to comment out the following lines: --Stepanovich's code starts again below. do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end but every time the server launches slmod reloads the MissionScripting.lua, and the two sanitize lines are uncommented. Slmodv7_6_137 DCS/2.5.6.57949
  8. haha... hmm yea, in hindsight choosing a name like "HonestGuy" might been a better choice.
  9. Re-familiarising ourselves with the REDFOR jets in preparation for our next REDFOR campaign.
  10. WolfHound Tactical's Air Combat Wing (ACW) is looking for pilots. TIMEZONE: ACW operates in the AEST/AEDT (GMT +10) with our events occurring on Sundays @ 8:30pm DESCRIPTION: ACW holds regular, monthly Ops throughout the year, and, we place as much emphasis on planning and training as we do on the final Ops event. Planning and training are therefore important phases within the cycle of our Op events. Our Missions typically follow a campaign-style narrative, are not limited to specific modules, and, are designed to provide members equal contribution towards the development of an overarching plan, and how that plan is to be executed on the day of the operation. If you are interested in joining ACW, then be prepared to join a group who plan, train, and fly together to fulfill the mission objective. REQUIREMENTS: To allow pilots the most freedom with how to approach operations, there is no air-frame requirements for ACW. However, we do desire pilots who are: Mature, Cooperative players, Active EXTRAS: Additionally WolfHound Tactical runs two public servers for DCS: Sector Control | WolfHound Tactical Public Server OPEN WARFARE | WolfHound Tactical Public Server If you are interested, please either PM me or join the WolfHound Tactical Discord.
  11. A quick look at the GB-6 and LS-6-500.
  12. WolfHound Tactical's Air Combat Wing(ACW) is looking for new pilots. TIMEZONE: ACW operates in the AEST/AEDT (GMT +10) with our events occurring on Saturdays @ 2pm and Sundays @ 8:30pm DESCRIPTION: DESCRIPTION: ACW holds regular, monthly Ops throughout the year, and, we place as much emphasis on planning and training as we do on the final Ops event. Planning and training are therefore important phases within the cycle of our Op events. Our Missions typically follow a campaign style narrative, are not limited to specific modules, and, are designed to provide members equal contribution towards the development of an overarching plan, and how that plan is to be executed on the day of the operation. If you are interested in joining ACW, then be prepared to join a group who plan, train and fly together to fulfill the mission objective. REQUIREMENTS: As we endeavor to allow the pilots the most freedom with how to approach operations, there is no air-frame requirements for ACW. However we do desire pilots who are: Mature, Cooperative players, Active. If you are interested, please either PM me or join the WolfHound Tactical Discord.
  13. Hi guys, I've started to try my hand at making tutorials, hope you guys enjoy. LD-10 usage: CM-801AKG: Hopefully more to come..
  14. Can confirm i am running build 115. So far I have had 5 different people online and none could bring up any stats. In the meantime, how would one read the stats off manually. Should I be looking at the SlmodPenaltyStats.lua and the SlmodStats.lua? Also how would one read it? I think I can follow the slmodstats.lua ["[color=red]<UCID>[/color]"] = { ["times"] = { ["MiG-29G"] = { ["total"] = 1590.626, ["weapons"] = { ["R-73 (AA-11 Archer)"] = { ["numHits"] = 0, ["kills"] = 0, ["shot"] = 1, ["hit"] = 0, }, -- end of ["R-73 (AA-11 Archer)"] ["GSh-30-1"] = { ["kills"] = 0, ["shot"] = 5, ["hit"] = 0, ["gun"] = true, ["numHits"] = 0, }, -- end of ["GSh-30-1"] }, -- end of ["weapons"] ["inAir"] = 1190.471, }, -- end of ["MiG-29G"] }, -- end of ["times"] ["joinDate"] = 1573286068, ["lastJoin"] = 1573287719, ["id"] = 154, ["names"] = { [1] = "[color=red]<PLAYERNAME>[/color]", }, -- end of ["names"] }, -- end of ["[color=Red]<UCID>[/color]"] Its broken into player blocks; Broken down into what aircraft they shot down? then how they were shot down ending with the players name, correct? Is the penalty file the same? The main thing i want to be able to read out from the penalty lua is what each players penalty score is.
  15. Currently running Slmod v7_5 on a DCS World Open Beta dedicated server which is sitting on the stable branch of DCS. The -help, -stats and -admin commands work printing the messages as defined in the config, BUT, most multi worded commands such as -stats me, -full stats me and more do not work, absolutely nothing gets printed anywhere. Here is the odd thing, the -stats ac me command works just fine and the most all the admin commands i tried worked fine as well. So im assuming it is something with recalling players stats. I have the Slmod.log and DCS.log if I need to get anything else for diagnosis please let me know. Slmod.log: Slmod started at Nov 13, 2019, 22:54:46 11.592 SLMOD INFO: using settings defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\config.lua 11.595 SLMOD INFO: ./Scripts/MissionScripting.lua is up to date, no installation required. 11.597 SLMOD INFO: SlmodUtils.lua loaded. 11.597 SLMOD INFO: SlmodEvents.lua loaded. 11.598 SLMOD INFO: SlmodUnits.lua loaded. 11.599 SLMOD INFO: SlmodMenu.lua loaded. 11.6 SLMOD INFO: SlmodConvMenu.lua loaded. 11.6 SLMOD INFO: SlmodPTSMenu.lua loaded. 11.601 SLMOD INFO: SlmodPOSMenu.lua loaded. 11.602 SLMOD INFO: SlmodAdminMenu.lua loaded 11.605 SLMOD INFO: no stats , loading from file: C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\\SlmodStats.lua 11.616 SLMOD INFO: using SlmodStats.lua as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\SlmodStats.lua 11.638 SLMOD INFO: no penStats , loading from file: C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\\SlmodPenaltyStats.lua 11.639 SLMOD INFO: using SlmodPenaltyStats.lua as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\SlmodPenaltyStats.lua 11.646 SLMOD INFO: SlmodStats.lua loaded. 11.647 SLMOD INFO: no metaStats , loading from file: C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\\SlmodMetaStats.lua 11.678 SLMOD INFO: using SlmodMetaStats.lua as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\SlmodMetaStats.lua 11.678 SLMOD INFO: SlmodMetaStats.lua loaded. 11.68 SLMOD INFO: SlmodAutoAdmin.lua loaded. 11.68 SLMOD INFO: SlmodPingCheck.lua loaded. 11.681 SLMOD INFO: SlmodVote.lua loaded. 11.7 SLMOD INFO: SlmodLibs.lua loaded. 11.701 SLMOD INFO: SlmodDebugger.lua loaded. 11.701 SLMOD INFO: SlmodMOTD.lua loaded. 11.702 SLMOD INFO: SlmodHelp.lua loaded. 11.703 SLMOD INFO: SlmodCallbacks.lua loaded 11.703 SLMOD INFO: SlmodTests.lua loaded. 15.874 SLMOD INFO: Modifying netview... results: , true 15.881 SLMOD INFO: connected client 1 15.881 SLMOD INFO: num clients: 1 21.329 SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. 21.33 SLMOD INFO: successfully loaded (name = slmod.serialize) function into export. 21.33 SLMOD INFO: successfully loaded (name = slmod.oneLineSerialize) function into export. 21.33 SLMOD INFO: successfully loaded (name = slmod.serializeWithCycles) function into export. 21.33 SLMOD INFO: successfully loaded (name = slmod.deepcopy) function into export. 21.331 SLMOD INFO: successfully loaded (name = slmod.tableshow) function into export. 21.331 SLMOD INFO: using banned ucids and/or ips as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\BannedClients.lua 21.331 SLMOD INFO: using server admins as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\ServerAdmins.lua 21.331 SLMOD INFO: load exempt clients 21.331 SLMOD INFO: using exempt ucids as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\ExemptClients.lua 21.358 SLMOD INFO: successfully loaded unitAttributes. 21.378 SLMOD INFO: no misStats , loading from file: C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\Mission Stats\\Roki_Challenge_v1.1- Nov 13, 2019 at 20 30 27.lua 21.378 SLMOD INFO: Old Mission Stat file doesnt exist 21.379 SLMOD INFO: weapons_impacting_code loaded successfully to server env 21.379 SLMOD INFO: using random seed -3904 21.38 SLMOD INFO: slmod.importMissionZones: zones successfully loaded to net environment. 21.383 SLMOD INFO: successfully completed slmod.getMissionUnitData() 44.019 SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. 44.02 SLMOD INFO: successfully loaded (name = slmod.serialize) function into export. 44.02 SLMOD INFO: successfully loaded (name = slmod.oneLineSerialize) function into export. 44.02 SLMOD INFO: successfully loaded (name = slmod.serializeWithCycles) function into export. 44.02 SLMOD INFO: successfully loaded (name = slmod.deepcopy) function into export. 44.021 SLMOD INFO: successfully loaded (name = slmod.tableshow) function into export. 44.022 SLMOD INFO: using banned ucids and/or ips as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\BannedClients.lua 44.022 SLMOD INFO: using server admins as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\ServerAdmins.lua 44.022 SLMOD INFO: load exempt clients 44.022 SLMOD INFO: using exempt ucids as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\ExemptClients.lua 44.046 SLMOD INFO: successfully loaded unitAttributes. 44.066 SLMOD INFO: no misStats , loading from file: C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\Mission Stats\\Roki_Challenge_v1.1- Nov 13, 2019 at 22 54 56.lua 44.066 SLMOD INFO: Old Mission Stat file doesnt exist 44.067 SLMOD INFO: weapons_impacting_code loaded successfully to server env 44.067 SLMOD INFO: using random seed -3881 44.069 SLMOD INFO: slmod.importMissionZones: zones successfully loaded to net environment. 44.073 SLMOD INFO: successfully completed slmod.getMissionUnitData() 107.404 SLMOD INFO: connected client 2 107.404 SLMOD INFO: num clients: 2 261.307 SLMOD INFO: connected client 3 261.307 SLMOD INFO: num clients: 3 DCS.log is too long to add as well as the Slmod log, let me know if the DCS.log is needed.
  16. Hi, I seem to be having trouble loading some mission correctly. I am running the DCS World 2.5 Open Beta Dedicated Server on a separate machine (our server). For the past month we have been running Caucasus Pendulum: https://www.digitalcombatsimulator.com/en/files/3306070/ perfectly. After adding Slmod to our server the mission doesn't load correctly. You can tell straight away as most map markers are not shown on map (indicating capture zones and side objectives) also most AI units do not spawn. So far the missions I have tested are: - Caucasus Pendulum v1.8.1 - Didn't load correctly - Caucasus Pendulum v1.6 - Didn't load correctly - Dynamic Training Ground (Golfo) AB - Gulf v1.3 - Didn't load correctly no AI or missions. - two of my own missions using MOOSE FW - worked just fine I have attempted to load the mission from the admin menu, to restart the server from the admin menu, restart the server from the WEB GUI, and reload the original file onto the server again. All to no avail. Any help would be appreciated as the mission is one of our favorites. EDIT: potentially fixed by switching from master to the dev branch of Slmod. EDIT: Confirmed on server that switching to the dev build for slmod seemed to fix the issue.
  17. Awesome! Will have to give this a try i love your Pendulum mission!!
  18. Awesome mission, I recently tried this out with some lads from my group and we had some awesome fun. One request, is there any way to tone down the friendly AI? We found the friendly AI would keep completing tasks before we even got to them. They were a tad OP, if the setting is already in where would i find it?
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