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Crashes 1 Second In, 40% of Time (NGModel.dll related?)


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Posted

Hello!

 

I've been getting a crash about 1-2 seconds into my missions on the Persian Gulf about 40% of the time... I've done a vanilla repair, plus the DCS cleanup and repair mentioned in BigNewy's signature.. Still ongoing.

 

Drivers all updated. Track IR and TACVIEW were installed, plus a couple skins in the Saved Games folder, other than that, it was a vanilla install.

 

Any advice would be welcome!

 

# -------------- 20200325-004551 --------------
DCS/2.5.6.45317 (x86_64; Windows NT 10.0.18363)
C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\NGModel.dll
# C0000005 ACCESS_VIOLATION at A3037D70 00:00000000
SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'x'
OS-Version: 10.0.18363 () 0x300-0x1
0x0000000000047D70 (NGModel): model::NGModelLods::testWithSegment + 0x1090
0x0000000000046F31 (NGModel): model::NGModelLods::testWithSegment + 0x251
0x0000000000046AC8 (NGModel): model::NGModelLods::testWithSegment + 0x98
0x00000000000469CD (NGModel): model::NGModelLods::testWithModel + 0x17D
0x000000000000358D (edObjects): intersectSegment + 0x9D
0x00000000000034DD (edObjects): intersectSegment + 0x1D
0x0000000000129736 (WorldGeneral): FindLOSObstacles::operator() + 0x3C6
0x000000000000B790 (edObjects): Evoker<LandObjectDestroyNotifierBase,Link<LandObjectDestroyNotifierBase> >::onStartEvoke + 0xD0
0x000000000000E712 (edObjects): viSearch::TestAndInsert + 0x52
0x000000000001C778 (edObjects): LinearStorage::getAllObjects + 0xB48
0x000000000001C851 (edObjects): LinearStorage::getAllObjects + 0xC21
0x00000000000092C9 (edObjects): viObjectManager::GetObjects + 0x99
0x000000000000A1E9 (edObjects): viObjectManager::GetSegmentList + 0xE59
0x000000000012982C (WorldGeneral): check_map_obj_LOS + 0xCC
0x0000000000126E61 (WorldGeneral): wDetector::buildTargetDetectionInfo + 0x9D1
0x000000000012785B (WorldGeneral): wDetector::checkTarget + 0x13B
0x0000000000694F34 (DCS): woLA::loadNewInputLayout + 0x2BCE34
0x00000000006904AA (DCS): woLA::loadNewInputLayout + 0x2B83AA
0x0000000000690CEA (DCS): woLA::loadNewInputLayout + 0x2B8BEA
0x000000000069218F (DCS): woLA::loadNewInputLayout + 0x2BA08F
0x000000000069079D (DCS): woLA::loadNewInputLayout + 0x2B869D
0x000000000066959B (DCS): woLA::loadNewInputLayout + 0x29149B
0x00000000000B5D9C (WorldGeneral): wControl::Control + 0x5C
0x0000000000003A64 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x4C4
0x0000000000003EED (World): wSimCalendar::DoActionsUntil + 0x1FD
0x00000000006DB61F (DCS): woLA::loadNewInputLayout + 0x30351F
0x00000000006EC9B3 (DCS): dDispatcher::InitDatabase + 0xE103
0x00000000006C2D44 (DCS): woLA::loadNewInputLayout + 0x2EAC44
0x00000000006C3109 (DCS): woLA::loadNewInputLayout + 0x2EB009
0x000000000168FA28 (DCS): AmdPowerXpressRequestHighPerformance + 0xB14A24
0x000000000089ECFE (DCS): uiAsyncNet::onGameStop + 0x6756E
0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14
0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21

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