flanker0ne Posted April 1, 2020 Posted April 1, 2020 (edited) The cockpit Chronometer have the hands that move faster than normal. From what I remember the background texture of the old cockpit reproduce the 30seconds chronometer, the new one reproduce the 60seconds version. Edited May 26, 2020 by flanker0ne SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
chromium Posted April 2, 2020 Posted April 2, 2020 Confirmed & reproduced, Hope that it will be fixed soon :) Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
flanker0ne Posted April 17, 2020 Author Posted April 17, 2020 (edited) I think the problem is more radical, changing something at .lua level, did not fix the problem, maybe in the cockpit.dll Edited April 23, 2020 by flanker0ne SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
flanker0ne Posted May 26, 2020 Author Posted May 26, 2020 UP SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
Recommended Posts