Zeagle Posted April 3, 2020 Posted April 3, 2020 (edited) Trying to select a building and designate it as target for an air-to-mud mission. I right click and designate as a new trigger zone. Then I set a trigger if the zone is a "dead zone". However, I do not think the dead zone thing is working. Has anyone got it to work yet? EDIT I really don't know if this is a correct usage of "dead zone". I am just trying to figure out how to tell if a pre-existing structure is dead. Edited April 3, 2020 by Zeagle
wraith70 Posted April 3, 2020 Posted April 3, 2020 This how I did it to detect a destroyed bridge. Uses MIST. 1. First load MIST 2. Create First Trigger Trigger: ONCE Condition: Time More with Value 4 -- Ensure enough time for MIST to load Actions: DO SCRIPT --Enter the code below: mist.flagFunc.mapobjs_dead_zones{ zones = {'Bridge11'}, flag = 1, req_num = 1 } For the above, substitute Bridge11 with your trigger zone name When the object in the trigger zone is dead, flag 1 is set to value 1 (req_num) 2. Next, setup another trigger to do something when the object in the zone is destroyed: Trigger: ONCE Condition: FLAG IS TRUE with value 1 Action: MESSAGE TO ALL with text "TARGET DESTROYED" (or anything you want to do) Hope this helps. Wraith
Zeagle Posted April 4, 2020 Author Posted April 4, 2020 Thanks Wraith. I am trying to do this stuff without Mist or Moose. I am sure there is a way or soon will be a way. But if I have to I will bite the bullet and use one of those script libraries.
SPS48A Posted July 2, 2020 Posted July 2, 2020 Any Update Did you get the "Dead Zone" trigger working? I am trying to do the same thing.
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