Dutchmill64 Posted April 7, 2020 Posted April 7, 2020 My humble thoughts: I notice in a lot of video captures that the sound of an explotion takes place at the same instance that the explotion can be seen. But in my opinion the sound of e.g. a plane exploding should be relative to the distance to the camera. 12 m/s Sound of speed at 20C So the farther away it happens, the more of a delay of the sound. It would be more realistic in that way. Just like the delay in sound when a plane passes with Mach 1 and has a delay in sound. :pilotfly:
Mud Posted April 7, 2020 Posted April 7, 2020 I have noticed a delay in sound when watching explosions from distance. 1 Spoiler W10-x64 | B650E Gigabyte Aorus Master | AMD Ryzen 7 7800X3D | Noctua NH-D15 G.Skill Trident ZS Neo DDR5-6000 64Gb | MSI RTX 3080ti Gaming X Asus Xonar AE | VPforce Rhino + TM Hotas Warthog MFG Crosswind pedals | Valve Index
SPAS79 Posted April 7, 2020 Posted April 7, 2020 There's definitely a delay based on distance and speed of sound when you watch explosions in DCS. I have no idea if air density is in the equation anywhere, but I'd say it's a pretty good approximation of how it should work. IMHO The fact that you have seen videos that don't behave like that might be due to editing or simply to the fact that the distance from the camera was not sufficient to make a significant delay happen. 1
Etirion Posted April 7, 2020 Posted April 7, 2020 Growling Sidewinder edits the explosion sounds on his videos when a missile hits, so thats where you probably got that from. In the sim itself speed of sound is a factor and with distance the delay will increase. 1
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