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SPAS79

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Everything posted by SPAS79

  1. Can attest to that. I have used another method (DCSServBot) to do the same and got the same result. Definitely a DCS issue.
  2. Thanks for the answer. I'll do some testing and report back. Also, probably the splash damage script is a good tool to catch weapons names...
  3. I'm not in a position to look at the manual rn, so please pardon the dumb question (I'll eventually get to the manual), but is this supported by williepete? DCSDB - S-8TsM (dzsek.github.io) - that's the russian version of a WP marker AFAIK.
  4. Seems like nothing works in the dedicated server. I'm keen to ut this down to a DCS bug of some sort. There's no reason for the same setup to work when the player is also the host, but not when the host is a dedicated server.
  5. disregard, it's at https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB as per documentation
  6. anybody has a list of valid unit names? I'm trying to populate defenders for a farp Zone.
  7. hmmm I'm having a similar issue with sound to coalition which should then be relayed to all players. It does not work. I have tried two different methods: SpecialK's DCSServbot sending a sound "on_birth" (when a player enters a cockpit) and via DCS DML's "valet" module. The valet module works in SP or in MP when the MP server is launched by the client PC (which seems to match what you are describing), but then does not work in MP. Similarly, having the bot handle it on the MP server does not work. I will try to force DML's valet module to send a sound to the whole group, maybe that works.
  8. Cap. I'm not the author, that would be @cfrag. He's been super helpful to me explaining concepts and intricacies of this thing. I'll try to boil it down as much as my mind can: all of DML works on trigger zones'attributes (and that's the stroke of genius there). when you add a module (a lua file with a DOSCRIPT action) they *might* require a configZone (almost all of those I have been playing with so far). To provide that, you (the mission creator) are requested to place a trigger zone *somewhere* on the map, filling it with the config parameters relevant to that module and to your needs. The said trigger zone (acting as a module configZone) will not interact with the players/clients at all, it serves merely as a storage and "llok-up table" of sorts for how you want that particular module to behave. THEN you can add module-specific trigger zones (which might have some of the same settings of the configZones and override them in that specific instance). To explain it further, generally a configZone is where you specify if a module has to act "verbose" or not. ME zones (module-specific trigger zones) are those where you specify the exact behavior you want from the module, within certain parameters. The attached picture is all of the config zones I'm working on in my current mission/scenario. I use a color code (Black are regular config Zones, red are those with enabled verbosity, radioMenu is cyan etc...)
  9. You can actually specify those in the trigger zones. It's all described in the (hefty, I know) manual. Page 304 and following, under 4.5.2 cfxHeloTroops
  10. Alright. I think I have the mission as I would like it, more or less. There's going to be bugs, but for that I will rely upon the feedback of whomever stumbles into the server and tries to play it. I was wondering if you'd be interested in giving it a look and see if I did something really dumb that could be improved, or if you see any glaring issues that my noob eye would not spot. I could either send the mission over a DM or send you the link to find my server. If it works for you. In any case, @cfrag, thank you for your awesome work. It is evident that a lot of skill has gone into making this. And a very happy 2024!
  11. Also, another random question: Can DML send a specific audio to a client/group when occupying a slot?
  12. Yep. Adding the type in facType works for WP, while passing "allowPlanes" to artillery (UI?) makes everything work ok. I now need something else to fiddle with... Sent from my T771K using Tapatalk
  13. Makes sense. The other, totally unrelated question I have is: I have a couple mods installed (the AH-6J helicopter EFM demonstrator) and the UH-60L. I have only trialled the AH-6J so far in the tole of FO / spotter (for pre-planned arty targets and with the willie pete module) and it does not have any option to either call for fire or check in. TBH the options are there, but they have no function. The same options work with a "regular" helicopter (like a Huey). Any idea if I could force the two (AH-6J and UH-60) into the allowed platforms (I suspect the solution is setting the allowPlanes attribute, but I thought I'd ask)? Edit: willie pete seems to have that capability.
  14. So say we're in an MP setting. Do I have any way to make DML know and store who called a function (e.g. bang a flag to spawn some enemies). This would allow the player to bang the despawn flag for the clones they have spawned. So the thing is: I'm randomizing spawning between 10 groups. - The user calls for spawning a group - DML randomly spawns the group (removes the flag and starts a timer to despawn automatically after 60 mins) At this point I would like the user to be able to despawn what they have brought to life via radio command, but I would need to somehow have DML remember the user name, the list of flags they banged and bang those flags again to undo the clone. Would this be possible with DML? I don't really see any obvious solution...
  15. Alright. I'ma check which module I included one or the other artillery variant. The one thing is, everything works as I would expect so, we're kind of fine, in a roundabout way. I'm going to update in 5' once I check the whole thing. and I had cfxArtillery AND cfxArtilleryZones in... removing the relic, let's see what happens. and yes, the error was definitely due to the cfxArtillery thinghie. Seems to be running fine now. Now I just need to find a way to program logic for the dynamic ranges, and then it's all admin and cleaning.
  16. Hello @cfrag, hope you're doing alright. Me, I've got a new (se of) issue(s). trying to use artillery / Artillery UI, I get tha attached pic on load. Any idea what I should look at to make figure out where the thing hangs? Then, cloner issues. I think I'm doing it correctly but only the ground units get cloned as expected. No Air units, no statics... scratched, me being dumb and leaving the "late activation" attribute on on the units not spawning / fat fingering the source on the static cloner zone. Also, where is the player Scores file supposed to be saved? and what's a good method for it saving cyclically (like baging the saveScore? flag every so often). Would a standalone timer be sufficient?) I could post the mission file but I'd rather DM you or talk on a discord if that works...
  17. Are you that resistant to github? it works wonderfully exactly for stuff like this. Take what I have (I incorporated your new mirage stuff) make a fork and keep going from there? people will have a single place to go get this awesomeness. If you don't want to create a github account, I can publish stuff on mine, maybe...
  18. Ah Jesus! Can we merge this stuff? Done, looking into merging the new Mirage code into it. Fork is here https://github.com/SPAS79/dcs-scratchpad
  19. The deed is done (hopefully I have uploaded the functioning files)
  20. LOL that was probably my ADHD. I also forgot to take the meds today (a perk of the syndrome, you forget to take your daily prescription of otherwise illegal, very sought after and funny drugs)... Wait, are you some kind of wizard? I was thinking "it would sure be nice if I could do some logic gating type stuff with DML... Yeah that's on the list of things to mess around with! Thanks! I'll let you know how that goes either here of if you want to pop in the discord (it's probably in the introductory mission messages) we can have a chat in there! This thing can do great stuff, methinks.
  21. Heh, at least it's not me. I've been sweating like a madman with DCS server bots in the last few days, I didn't need another complex thing in my life. Your framework is surprisingly easy to use. The problem I have is with the docs, I have found myself looking at the quick reference, the full manual and the example mission to work out how stuff works. One thing that is especially difficult is working out where the name of the zones goes (is it an attribute or does it go in the trigger zone's NAME field. That is not spelt out most of the times). Also on the same registers, some sections do not explicitly say "load this xxx.lua like the others". The latest example being delayFlag where I scratched my head for a good 30 minutes before realizing it might have had a DOSCRIPT requirement like the others. I know, it's called a module and should imply loading stuff but I'm a literal kind of guy. All in all impressive work! Also with the docs. Yeah I put two in there as I want to command that with two flags, one automatic, the other with an F10 command. Do you reckon that could be done?
  22. I sure can. As far as I can tell, this does not work. I haven't thoroughly checked with the other groups so it might be a noobness issue (been using this framework for two whole days now!) Thanks for looking into this! HELI Target Practice DML.miz
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