Silver_Dragon Posted April 10, 2020 Posted April 10, 2020 Meanwhile the Supercarrier has a"module" on inself. Has the ED team planned more updates and expansions after release / final version? Some questions: - Has plans to expand them with realistic Helo operation and associate animated carriew crew? - The carrier crew can get in a future more funtionality as repair, refuel and reload, move aircrafts to hangar, parking slots? - Swith takeoff and landing operation on carriers in a future? - Expected see more AI sea unit as frigates, cruiser, submarines, AORs and more sea assets? - Has planned more AI air assets as new S-3, SH/HH-60, C-2, F-18D/E/F1, EA-6B to populate carrier air wings? Other non related "Supercarrier" inself... - Can open the supercarrier the option to build more sea modules by ED and 3rd parties on a future? - Can be more updates as a bridge / CIC comand post controling navigation and weapons on future? - We can see on a future Kutnesov and Arleigh Burke-class destroyer a similar funtionality with CVN carriers? For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Sonoda Umi Posted April 12, 2020 Posted April 12, 2020 Other non related "Supercarrier" inself... - Can open the supercarrier the option to build more sea modules by ED and 3rd parties on a future? - Can be more updates as a bridge / CIC comand post controling navigation and weapons on future? - We can see on a future Kutnesov and Arleigh Burke-class destroyer a similar funtionality with CVN carriers? Basically, those questions are more essential for all naval ship module(s) than Supercarrier itself. I'm concerning those scenarios for Supercarrier currently. It will be ideal scene that materializes naval ships command and control and interacts with all naval air operations.
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