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Posted

Hi. I'm wanting to simply make flak units appear once a trigger zone has been 'sprung' and then 'disappear' when the player is 'out' of the trigger zone.

 

I've included a mission example (Normandy map with P-51D). I tried messing around with the trigger conditions going from 'Once' to 'Repetitive Action' to 'Switched Condition' Nothing works on the 1st 2 but the 'Switched Condition' at least the flak units spawned and then de spawned once all of 'blue coalition' was out of zone but I want them re-triggered when another blue unit enters the zone and so forth but they didn't re-spawn when the P-51 turns back into the trigger zone.

 

From what I've done (created triggers for each flak zone whereby the groups activate then deactivate), I notice that they stay 'deactivated'

 

I'd like to stay away from this lua if possible as I just don't understand it at all.

 

Is it something to do with 'flags' by any chance (something which I'm struggling to fully understand also). Any help would would be greatly received. Thanks.

Normandy flak test.miz

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Posted (edited)
Hi. I'm wanting to simply make flak units appear once a trigger zone has been 'sprung' and then 'disappear' when the player is 'out' of the trigger zone.

 

 

 

I've included a mission example (Normandy map with P-51D). I tried messing around with the trigger conditions going from 'Once' to 'Repetitive Action' to 'Switched Condition' Nothing works on the 1st 2 but the 'Switched Condition' at least the flak units spawned and then de spawned once all of 'blue coalition' was out of zone but I want them re-triggered when another blue unit enters the zone and so forth but they didn't re-spawn when the P-51 turns back into the trigger zone.

 

 

 

From what I've done (created triggers for each flak zone whereby the groups activate then deactivate), I notice that they stay 'deactivated'

 

 

 

I'd like to stay away from this lua if possible as I just don't understand it at all.

 

 

 

Is it something to do with 'flags' by any chance (something which I'm struggling to fully understand also). Any help would would be greatly received. Thanks.

Deactivate actually "despawns" the groups/units from the mission, more like "delete".

Try GROUP AI ON/OFF actions to control the AI, but keep the group in the mission. If you absolutely require to spawn and re-spawn groups you need scripting. Look into MiST or MOOSE for easy (kind of) re-spawn features.

Edited by shagrat
Fixed wording

Shagrat

 

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Posted

Thanks for the response. Wow I can't believe that you can't do this. I've tried GROUP AI ON/OFF aswell as a plethora of other things and the units are always there in mission.

I've tried scripting and it just makes absolutely no sense to my brain in the slightest I'm afraid. Oh well. Back to IL-2 Mission Editor it is then.

Again ... thanks for the reply and info.

i9 14900K - ROG Maximus Z790 Hero - GIGABYTE GeForce RTX 4090 - 64GB Kingston Fury Beast DDR5 XMP - Samsung 4TB SSD - Pimax Crystal - Thrustmaster Warthog Throttle & Joystick - VirPil AH-64D Grip - Thrustmaster TPR Pendular Rudder Pedals 

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