wasserfall Posted November 29, 2004 Posted November 29, 2004 when i riple fire a R27R and a R27T how much time do i have to take between these two to launch, is there a radar contact loss from the R27R or can i change directly to R27T Intel Core i5-9600K, Gigabyte Z390 AORUS PRO, 16GB Corsair Vengeance RGB Pro, Gigabyte GeForce RTX 2080 WINDFORCE 8G
britgliderpilot Posted November 29, 2004 Posted November 29, 2004 Re: Riple fire R27 when i riple fire a R27R and a R27T how much time do i have to take between these two to launch, is there a radar contact loss from the R27R or can i change directly to R27T AFAIK, there should be no need to pause at all. Whooshwhoosh . . . . . Of course, the Rmax for the R27T is smaller than that for the R27R . . . . and PK is minimal at extreme range as well. Shrug. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Octav Posted November 29, 2004 Posted November 29, 2004 Re: Riple fire R27 You should wait until the R's motor burns out, or the T might lock on to it - or fire them in reverse order: T first, R next. Octav EDIT: In real life, of course - in LO it seems there is no problem firing them like click-clik
Shepski Posted November 29, 2004 Posted November 29, 2004 Re: Riple fire R27 You should wait until the R's motor burns out, or the T might lock on to it - or fire them in reverse order: T first, R next. Octav EDIT: In real life, of course - in LO it seems there is no problem firing them like click-clik I have seen the R-27ET chase down and kill an R-27ER in Lock On v1.0x.
Guest ruggbutt Posted November 29, 2004 Posted November 29, 2004 If you're firing at max range, wait 15 seconds before firing a follow up shot. At least that's according to the wonderful Ironhand tutorials. :D
Shepski Posted November 29, 2004 Posted November 29, 2004 In v1.1 the IR seeker lock on logic has been changed so the IR seeker of an R-27ET now has much shorter range and is dependant on aspect and heat signature of the target.
Alfa Posted November 30, 2004 Posted November 30, 2004 If you're firing at max range, wait 15 seconds before firing a follow up shot. At least that's according to the wonderful Ironhand tutorials. :D If you are firing an R-27R at max range in head-on aspect, you would automatically have to wait some time before being able to fire an R-27T ;) R-27R max engagement range is determined by lock range of launching radar - limited by missile kinetics. R-27T max range is determined by missile kinetics - limited by IR seeker lock range(no radio command link). In a head-on engagement an R-27R could be launched at a range some 3 times that of an R-27T. In rear aspect engagement radar lock range is severely reduced(thus engagement range for R-27R), while IR seeker acquisition range is significantly increased, and IR lock range might exceed that of a radar ditto....depending on the nature of launching radar of course. Conclusion: use R-27R for maximal engagement range head-on to keep the opponent busy and follow up with an R-27T "fire & forget" if the target turns tail to evade the R-27R..... and select R-73(if loaded) for head-on close encounters. JJ
Sabadin Posted November 30, 2004 Posted November 30, 2004 In v1.1 the IR seeker lock on logic has been changed so the IR seeker of an R-27ET now has much shorter range and is dependant on aspect and heat signature of the target. If the seeker loses it's target, does it look for a new one, coast, or detontate?
Octav Posted November 30, 2004 Posted November 30, 2004 In v1.1 the IR seeker lock on logic has been changed so the IR seeker of an R-27ET now has much shorter range and is dependant on aspect and heat signature of the target. If the seeker loses it's target, does it look for a new one, coast, or detontate? It will NOT detonate - the R-27 has no timer - so it will coast until it finds a target, if not it will loose energy until ut crashes into the ground - ant it will be detonated on ground impact. Octav
Avimimus Posted December 1, 2004 Posted December 1, 2004 In v1.1 the IR seeker lock on logic has been changed so the IR seeker of an R-27ET now has much shorter range and is dependant on aspect and heat signature of the target. Sounds very good :D!
BIOLOG Posted December 1, 2004 Posted December 1, 2004 In 1.1 you can shoot down missiles with your missiles... Although this is somewhat ineffective against front-aspect engagement. However works like a dream against cruise missiles. The bird of Hermes is my name eating my wings to make me tame.
GGTharos Posted December 1, 2004 Posted December 1, 2004 Can we shoot them down with AMRAAMs? Currently I believe they fly below the 'radar cut-off' altitude for an AMRAAM. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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