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Posted

Hi all,

 

When I create a mission for multiplayer we have multiple plains we ( Me and my friend ) choose from depending what we like that day. We are more in to Bombing than Air to Air. Nevertheless we fill up the sky with some bandits. There fore we use the IA to escort / follow us so they fight the bandits and in case they fail then still we have to do it.

 

So in the mission editor I added some 4 pairs of f15 to follow each type of our planes.

Because there are always just 2 of our planes in use 2 pairs of the F15 should do nothing.

 

When I first start the mission the F15 groups that do not have the plane to follow they are still starting and going in the air and then go direct for the landing.

 

So I added late activation for them and the first script when we jump in our plane is activate the correct group. We see that our escorts are there, nevertheless they are waiting ages before they start to roll???? I have no idea why?

 

What we would like is that all our escorts are at the airport and the ones that have there plane to follow start immediately!

 

Any hint is highly appreciated!

Thanx

Posted

I do understand the trigger and how they work. I have tried and what I see is that IA is waiting very long to start... more the 10 minutes after I started rolling.

 

This in combination with late activation. My preference is not using late activation. Instead I want them all on the airbase in a hold position. When the player plane is at the airport the IA should change from a hold state to the active one. How can I achieve the hold state.

 

I will try with a new scaled down mission to investigate why they are waiting that long when introducing triggers and flags. I have used a msgbox to see if my flag was set when I expected and that was the case!

 

Thanx for helping out

Posted

I found semething in the mission editor trigger action ( groep stop ) and ( group Resume ).

That was not working !

 

Thanx ( I try later this day the work around ). Seems logic

Posted

There is no way to have an AI plane stop waiting for you to take off before taxiing. bar the clever trick above which I like a lot. He either starts when you tell him or he goes immediately. ATC manages the movement of the airplanes on the ground and that is not scriptable.

Escorting with late activated suggests you can set him to wait between waypoints by setting a switch and a condition in the waypoint to make him proceed.

So, in that scenario you could have him proceeding, then escorting you on the next waypoint.

All you then need is that trigger, which I would suggest is something like when your plane is airborne in the condition and a flag set as a result, that triggers his next waypoint to go and to begin escorting.

It's a bit painful. You could also likely destroy the little man blocking him with the same condition of airborne (UNIT Height is >).

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