Jump to content

Mission Editor Optimisation


Recommended Posts

Ok, bear with me.......

 

With DCS being bound to a single CPU core, I am constantly trying to optimise missions.

Large groups of AI units are not the only CPU intensive operations going on in DCS.

 

the "Unit in zone" trigger options require the simulation to continuously check if a unit, group or coalition is inside a trigger zone, several times per second.

 

if there are only 1 or 2 trigger zones. the performance impact is negligible.

When there are many trigger zones, constantly checking if multiple units are in these zones,

the performance impact can be very noticeable.

 

What I propose, is an additional field in the Mission editor trigger "unit in zone" etc.

the additional field is for a start and stop feature.

 

I.E

Trigger:

"Unit inside zone"

Unit : Player

Zone : Trigger Zone

Start : "time moe than" 300 seconds

Stop : "time more than" 500 seconds

 

I would also like to see this expanded so that a User flag can trigger the simulation to begin the Checking if the unit is in a zone.

 

I.E

Trigger:

"Unit inside zone"

Unit : Player

Zone : Trigger Zone

Start : "Flag is True" flag 3

Stop : "Flag is true" flag 4

 

While building missions, I definitely feel that this trigger option is a finite resource.

If I use it any more than 2 or 3 times. FPS drops considerably.

 

I believe that this option would Increase FPS considerably, especially for VR users.

  • Like 1
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...