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Posted

Hi All,

 

Really quick question but does anyone know what angle the L&R consoles of the F-18c’s cockpit are?

 

I’m talking about the side consoles on the L&R of the ejection seat. I think they’re angled around a 10 degree inclination towards the pilot/centre of the cockpit when looking at the back of the ejection seat towards the nose of the aircraft.

 

Is anyone able to confirm and/or provide source documentation?

 

Thanks

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Posted

10 degrees horizontal, 30 degrees intersect between horizontal and vertical panels, 54 degrees for vertical panels. 10 degree lean for the front dash.

 

 

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Posted
10 degrees horizontal, 30 degrees intersect between horizontal and vertical panels, 54 degrees for vertical panels. 10 degree lean for the front dash.

 

 

Sent from my iPad using Tapatalk

 

Awesome, thank you so much.

Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro

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Posted (edited)

Having crunched the numbers on the drawings, I also concluded there's a 2 degree upslope (from rear to front) of the side consoles too.

 

 

Also rear wall is 22 degrees from vertical.

 

 

@Fusedspine33, I'm struggling to visualise what your 30 and 54 degree angles refer to. Could you possibly describe it more clearly? Many thanks.

Edited by HammerUK9
Posted
Having crunched the numbers on the drawings, I also concluded there's a 2 degree upslope (from rear to front) of the side consoles too.

 

 

Also rear wall is 13 degree from vertical.

 

 

@Fusedspine33, I'm struggling to visualise what your 30 and 54 degree angles refer to. Could you possibly describe it more clearly? Many thanks.

 

I think he means the vertical panels (that house the hook lever on the right and the gear/flaps switches on the left) are canted 54 degrees away from the consoles (when looking at a console from the side) and 30 degrees inboard?

 

What drawings/diagrams are you referring to?

Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro

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Posted
I think he means the vertical panels (that house the hook lever on the right and the gear/flaps switches on the left) are canted 54 degrees away from the consoles (when looking at a console from the side) and 30 degrees inboard?

 

What drawings/diagrams are you referring to?

 

 

I'm using the following ones, they're not perfect thanks to rough resolution but they make for a good start. FYI the horizontal/vertical scales (of the 2D image) are very slightly different.

31174804_10156395148648724_8729973795982409728_o.thumb.jpg.20c6584095158750612ca13d2bc76163.jpg

31218639_10156395148693724_9062551981503021056_o.thumb.jpg.e919b8ef2e7aff514060c964924e68af.jpg

31223758_10156395148433724_5458579038631100416_o.thumb.jpg.153680214c6fcbb8301b099dcf306c13.jpg

31301456_10156395148463724_5271380389363974144_o.thumb.jpg.bd686e56d2748a7709914f96cd34f701.jpg

31346336_10156395148478724_8538289817878790144_o.thumb.jpg.1ae231dfcf89baaa79ae1f65c03f742d.jpg

Posted
Having crunched the numbers on the drawings, I also concluded there's a 2 degree upslope (from rear to front) of the side consoles too.

 

 

Also rear wall is 22 degrees from vertical.

 

 

@Fusedspine33, I'm struggling to visualise what your 30 and 54 degree angles refer to. Could you possibly describe it more clearly? Many thanks.

 

 

Hope this helps visualize. Wish there was a way to type the text in markup.

 

39fccb19cb6d414fb4df32a2cc14fde4.jpg

 

 

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Posted
Are you sure that the vertical walls are at a 54 degree angle? After putting in that value into my Fusion model, it seems very shallow

 

 

The best thing about this is you can make it whatever angle you want. Unless you have a metal shop at your disposal working with MDF is going to force you into some compromises. I got the 54 degree from dogfight boss. His pit is pretty accurate and the angle worked well for me and pointed the vertical panel toward my seat in a natural/ergonomic way. Your seat angles will play into the overall interface as well, not sure if fusion takes that into account as you view your model.

 

 

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