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Posted

I was wondering can I use a on on switch so I don't have to change anything in LUA files?

 

Also if I use that will it keep sending DCS a button press when flipped to the on position one way.

Posted

If the switch has 3 wires, only connecting 2 of them should make it seem like on-off.

 

i.e:

 

ON1 ON2

1....2....3

 

Depending on the mechanical layout inside the switch:

Pins 1 and 2 will be connected when the switch is at ON2, but disconnected at ON1.

Pins 2 and 3 will be connected when the switch is at ON1, but disconnected at ON2.

 

The connection-to-lever configuration may vary by switch type.

Posted

You can create a virtual device with vjoy and set up how it behaves with joystick gremlin. That way when you flick a ON/OFF switch to OFF, it can fire a button for you anyway. Don't need to find a ON/ON switch.

I did this for my button panel, which has a mix of switch types.

You don't have to do any LUA this way, and it just works whatever game you want to use it for.

7700K@5Ghz, 32GB 3600 CL16, 3080.

Posted

Also, if you use 3rd party software to program ON/OFF switches to send two commands, you’ll only use half of the inputs on your board vs. using ON/ON switches.

Posted
Also, if you use 3rd party software to program ON/OFF switches to send two commands, you’ll only use half of the inputs on your board vs. using ON/ON switches.

 

 

Personally I prefer one less layer between me and DCS and don't use any 3rd party software. My rig has SPDT and SP3T switches for all the inputs...that aren't 10 or 12 position rotary, analog, or encoder, at least. Yes, more pins on the board; I2C or more boards will fix that.

 

 

That doesn't mean 3rd party software is bad; it's a trade off. If you're just starting out you need to decide for yourself which way is better for you and your situation.

Posted

I just got some Carling on-on switches from zoro.com. I’m too lazy to get up right now to get the part # for you but zoro has a really good drill-down. Should take you less then a minute to find it.

All of my posted work, ideas and contributions are licensed under the Creative Commons - Attribution-NonCommercial 4.0 International (CC BY-NC 4.0,) which precludes commercial use but encourages sharing and building on for non-commercial purposes, ©John Muldoon

Posted

Agree. I think it's more robust to have each position connected

Personally I prefer one less layer between me and DCS and don't use any 3rd party software. My rig has SPDT and SP3T switches for all the inputs...that aren't 10 or 12 position rotary, analog, or encoder, at least. Yes, more pins on the board; I2C or more boards will fix that.

 

 

That doesn't mean 3rd party software is bad; it's a trade off. If you're just starting out you need to decide for yourself which way is better for you and your situation.

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