iKyrThraad993i Posted May 9, 2020 Share Posted May 9, 2020 I was wondering can I use a on on switch so I don't have to change anything in LUA files? Also if I use that will it keep sending DCS a button press when flipped to the on position one way. Link to comment Share on other sites More sharing options...
No1sonuk Posted May 9, 2020 Share Posted May 9, 2020 If the switch has 3 wires, only connecting 2 of them should make it seem like on-off. i.e: ON1 ON2 1....2....3 Depending on the mechanical layout inside the switch: Pins 1 and 2 will be connected when the switch is at ON2, but disconnected at ON1. Pins 2 and 3 will be connected when the switch is at ON1, but disconnected at ON2. The connection-to-lever configuration may vary by switch type. Link to comment Share on other sites More sharing options...
iKyrThraad993i Posted May 10, 2020 Author Share Posted May 10, 2020 Can any one else chime in looking for more info Link to comment Share on other sites More sharing options...
SneakyBastd Posted May 11, 2020 Share Posted May 11, 2020 You can create a virtual device with vjoy and set up how it behaves with joystick gremlin. That way when you flick a ON/OFF switch to OFF, it can fire a button for you anyway. Don't need to find a ON/ON switch. I did this for my button panel, which has a mix of switch types. You don't have to do any LUA this way, and it just works whatever game you want to use it for. 7700K@5Ghz, 32GB 3600 CL16, 3080. Link to comment Share on other sites More sharing options...
jocko417 Posted May 11, 2020 Share Posted May 11, 2020 Also, if you use 3rd party software to program ON/OFF switches to send two commands, you’ll only use half of the inputs on your board vs. using ON/ON switches. Link to comment Share on other sites More sharing options...
Raisuli Posted May 12, 2020 Share Posted May 12, 2020 Also, if you use 3rd party software to program ON/OFF switches to send two commands, you’ll only use half of the inputs on your board vs. using ON/ON switches. Personally I prefer one less layer between me and DCS and don't use any 3rd party software. My rig has SPDT and SP3T switches for all the inputs...that aren't 10 or 12 position rotary, analog, or encoder, at least. Yes, more pins on the board; I2C or more boards will fix that. That doesn't mean 3rd party software is bad; it's a trade off. If you're just starting out you need to decide for yourself which way is better for you and your situation. Link to comment Share on other sites More sharing options...
Thick8 Posted May 12, 2020 Share Posted May 12, 2020 I just got some Carling on-on switches from zoro.com. I’m too lazy to get up right now to get the part # for you but zoro has a really good drill-down. Should take you less then a minute to find it. Asus ROG C6H | AMD Ryzen 3600 @ 4.2Ghz | Gigabyte Aorus Waterforce WB 1080ti | 32Gb Crucial DDR4/3600 | 2Tb Intel NVMe drive | Samsung Odyssey+ VR | Thrustmaster Warthog | Saitek pedals | Custom geothermal cooling loop with a homemade 40' copper heat exchanger 35' in the ground Link to comment Share on other sites More sharing options...
Nikolas_A Posted May 13, 2020 Share Posted May 13, 2020 Agree. I think it's more robust to have each position connected Personally I prefer one less layer between me and DCS and don't use any 3rd party software. My rig has SPDT and SP3T switches for all the inputs...that aren't 10 or 12 position rotary, analog, or encoder, at least. Yes, more pins on the board; I2C or more boards will fix that. That doesn't mean 3rd party software is bad; it's a trade off. If you're just starting out you need to decide for yourself which way is better for you and your situation. Link to comment Share on other sites More sharing options...
Recommended Posts