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Posted

May I ask a question?

I was unable to find many things that were supposed to be working with the "new" Адмирал флота Советского Союза Кузнецов that had already been quite extensively previewed.

 

  • The overhauled textures of the "post-refit" Kuznetzov did not show up anywhere.
  • The Firetruck still looked like out of Minecraft when placed.
  • The topRadar Dishes were turning, but into the old modeling, and with a low-poly model.
  • The "new" deck texture was nowhere to be found.
  • The entire hull and superstructure outer texture was not to be found.

 

 

And to "operations" in early access:

  • The Blast-shield could only be raised via standard airfield coms
  • The "brake grills" were never active or to be activated
  • The mentioned keybind for activating the brake-grills and the Blast-shield does not exist yet (not in the "UI-layer" controls or anywhere else).
  • The Ball-lighting was dead (but then, the real one does not really have this system like this, it is a quick code-over imho but still...)

 

But to also provide a positive note - there was an audio signal going off if one got take-off clearance via standard-coms when the shield went up.

And the parked planes and heloes looked when approaching.

 

Am I missing something that was communicated, because this was already demo'd and is far less complex than what we can see on the "real" supercarriers.

But the changelog or any other sparse information about the current early access entirely omits all of this.

 

I am just asking out of interest, not out of impatience or any emotion.

I just really wonder because this was a low effort (as in ressources to be assigned and complexity of the task) sprint compared to the modules main sales-point that could not have been shown as it was if not at least in the workable state as shown (for many reasons, including to not "waste" manhours for a "playable" PR-showcase).

 

So if the OP or anyone else has an information I failed to find, thank you in advance.

Posted
May I ask a question?

I was unable to find many things that were supposed to be working with the "new" Адмирал флота Советского Союза Кузнецов that had already been quite extensively previewed.

 

  • The overhauled textures of the "post-refit" Kuznetzov did not show up anywhere.
  • The Firetruck still looked like out of Minecraft when placed.
  • The topRadar Dishes were turning, but into the old modeling, and with a low-poly model.
  • The "new" deck texture was nowhere to be found.
  • The entire hull and superstructure outer texture was not to be found.

 

 

So if the OP or anyone else has an information I failed to find, thank you in advance.

 

Right now there are two kuznetsov's, the old and the new. If you are using previous missions you need to swap them in the editor.

Posted

@rogo

The new Kuznetsov is indeed ingame and is a separate unit from the old one. Both remain available. I was doing some launches off it earlier. It's very much working.

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

Posted (edited)

ty, I was aware that the "new" Admiralski is very much a separate ship entity (also good for use in historic period placing).

What I typed was refering the the new, separate - but if others were able to have a different experience that is a motivation to dig deeper.

 

I also hope that I encounter a true new Kuz in MP somewhere, I also only ever saw the newbutnotnewone with functions that may or may not have been downtrickled to the already existent Kuz.

 

But thank you again for the replies and any further info is more than welcome.

 

UPDATE:

Murphy's law - no sooner than me having typed this, it showed up correctly both in my files an every server I peeked in.

Once again proof that one should never hesitate to ask the real dumb questions all the time :)

Edited by rogorogo504
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