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Posted

I noticed a slight issue with SnakeEye bombs in multiplayer:

 

If I watch another client use these in freefall mode (as in: no fins deployed), they still appear as fins deployed to me. Complete with deceleration and thus a completely different point of impact. Basically I see them fall half a mile short of the target, explode and then the actual target still gets destroyed correctly.

 

So just a visual thing, really, but would be nice to have that fixed.

Posted

Not sure if it helps, but I can confirm this. The bombs were rippled MK82SE in low drag config from my F-16. This is also what I saw, i.e. low drag, on target. Other players, however, see what Kang describes.

 

This is happening on a dedicated server with the latest OB as of today. Steps to reproduce would be to have someone drop low-drag-config'ed MK82SE (with a Viper) and have another player check the F6-view on them.

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