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Posted (edited)

With the new Super Carrier module one of the most frustrating issues is the plane guard helo. Previously (and even now) the mission designer could place a plane guard helo abeam of the carrier paralleling the carrier's course and speed to "simulate" the plane guard helo that would normally be in place in real life when aircraft are launching and recovering from / to the carrier. Smart spawning / despawning triggers could "theoretically" be used to provide a continuous plane guard helo presence. However, this is less than realistic. In reality, the plane guard helo is launched about five minutes prior to any package launch sortie and recovered onboard when no longer needed then relaunched when sorties / packages are returning to the carrier.

 

What is now needed is some talented script writer to come up with a script that would launch the plane guard helo to its on-station position at 300 feet above sea level and one nautical mile on the starboard beam of the carrier while aircraft are being launched and then recover the helo to the carrier once all aircraft are outside about ten miles from the carrier and then provide the means to relaunch the plane guard helo whenever returning aircraft come within a ten mile radius of the carrier.

 

I am sure there are some talented scripter(s) out there can do this and put the script on the forum so that all DCS mission makers and players can get more out of this great simulation. Go for it please.

Edited by 450Devil
Posted

Many thanks for the info. I think I might have to learn how to script and how to get the most out of MOOSE. All looks very interesting and challenging but obviously leads to better mission making.

 

Thanks again Pikey and reptile92

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