Boberro Posted February 9, 2008 Posted February 9, 2008 Hello, I love Frogfoot but i would love more TM version ;). Yesterday I thought why don't remake present Su25T into TM version with its weapons. Of course it won't be 100% real mod but we have basics - super flight model and super 3D model of Frogfoot. But here we have big problems. As we know weapon changing for Su-25T is forbridden, but there are no impossible things. Somehow I added R-77 missle which I can shoot. It is first stadium of conversion which needs many other weapons to unlock. What do you think about this? IMO group of advanced "rummagers" could do a super mod for community. Maybe even somebody from "top" of ED would like say how to do this... :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Lotham Posted February 9, 2008 Posted February 9, 2008 I think that have been done before. Actually I flight the TM version of the froogfoot... Just jave a pb with the kh-35 and other heavy missiles which the T version could not carry. I have renamed the cockpit LOM files of the 25-T (bazard/wolrd/sahpes) in : Kabina-SU-39-GLASS.lom su-39_lod1.lom Kabina-SU-39.cmd There is a zip file here to do this : http://forum.combatace.com/index.php?autocom=downloads&showfile=636 I Hope this mod could be useful for you. Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel [sIGPIC][/sIGPIC]
Alfa Posted February 9, 2008 Posted February 9, 2008 What Lotham said :) . Just copy the two Su-25T cockpit files and name the copies: Kabina-Su-39.cmd Kabina-Su-39-glass.lom Then locate the Su-25TM entry in the meinit.xml and change "HumanCockpit=" parameter from "no" to "yes".....thats it :) . It is a very simple mod to make and, when made flyable, the Su-25TM is using the same AFM as the Su-25T so there is no reason to mess around with the original Su-25T entry. The additional ordinance options available to the Su-25TM are also already assigned, but as you have experienced, radar guided A2G ordinance is automatically ejected from the player controlled aircraft at mission start......and AFAIK there is no external files you can edit to change that. JJ
Lotham Posted February 9, 2008 Posted February 9, 2008 I think we will see the u-25TM in action in my next video ;) I began to work on it this night ;) Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel [sIGPIC][/sIGPIC]
Boberro Posted February 9, 2008 Author Posted February 9, 2008 ...radar guided A2G ordinance is automatically ejected from the player controlled aircraft at mission start......and AFAIK there is no external files you can edit to change that. I noticed missls are saved by CLSID and have example index parameters, so FC must from <somewhere> know what is allowed or not, it must be saved somewhere, dunno know it is coded example 253697 into xy217o or in normal like is wrote in config files. But thanks for trying help ;) I thought also about that example for Tu-22 cow give Su25T cabina and all missles will be ready to use or not? Edit: not... hud isn't from Frogfoot. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
HubMan Posted February 9, 2008 Posted February 9, 2008 Guys I'm not sure Boberro is working on making the Su-25TM flyable, sounds like he's using the Su-25T to make a TM version by playing with the payloads :) Hub. - [sIGPIC][/sIGPIC]
Рустам Posted February 9, 2008 Posted February 9, 2008 Alfa, what about your MiG-29K mod? Any news? :)
Boberro Posted February 9, 2008 Author Posted February 9, 2008 Guys I'm not sure Boberro is working on making the Su-25TM flyable, sounds like he's using the Su-25T to make a TM version by playing with the payloads :) Hub. Yep, exactly, the model is almost same like TM, only payload is big problem... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Alfa Posted February 9, 2008 Posted February 9, 2008 I noticed missls are saved by CLSID and have example index parameters, so FC must from <somewhere> know what is allowed or not, it must be saved somewhere, dunno know it is coded example 253697 into xy217o or in normal like is wrote in config files. The weapons entries used by the Su-25T/TM are the same as used by other aircraft - it is the "FM" of the Su-25T(and Su-25TM - same AFM) that prevents the player from using certain weapons.....hence the reason why I don't think it is something you can mod your way around :) . JJ
Alfa Posted February 9, 2008 Posted February 9, 2008 Guys I'm not sure Boberro is working on making the Su-25TM flyable, sounds like he's using the Su-25T to make a TM version by playing with the payloads :) Yes I understood as much Hub - what I am saying is that there is absolutely no reason for that :) . The Su-25T and Su-25TM entries are identical(same AFM) except exactly for the payload options.....so by making the Su-25TM flyable(which is dead easy - using copies of the 25T cockpit files), he doesn't need to fiddle with the payloads. The bit about radar guided A2G weapons being automatically ejected for the player aircraft is down to the AFM which is shared by both entries - i.e. you cannot "fix it" for either of them. See? :) . JJ
Alfa Posted February 9, 2008 Posted February 9, 2008 Yep, exactly, the model is almost same like TM, only payload is big problem... It is exactly the same 3D model, same AFM......only the payload options are different. JJ
Alfa Posted February 9, 2008 Posted February 9, 2008 Alfa, what about your MiG-29K mod? Any news? :) I am afraid not - its been quite a while since I last had any time to fiddle with mods. But I haven't given up on it yet :) . JJ
Lotham Posted February 11, 2008 Posted February 11, 2008 Oki, I did not really understand the matetr, sorry :-/ Perhaps you can find some interessting file in this other mod :Su39 flyable.zip Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel [sIGPIC][/sIGPIC]
Boberro Posted February 11, 2008 Author Posted February 11, 2008 Thanks for all replying. But unfortunetely by extremely lock on un-modding structure that what I wanted to do is impossible. :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Presidio Posted February 19, 2008 Posted February 19, 2008 This is shame, i cant understand why ED`s people don`t make this model flyable. I hope than in the Black Shark this aircraft will be flyable, the the model is make it, so that step is finished. See you guys, hey who can make texture for a new model? Im creating the A-4M model but i dont have idea about build the thexture. Please help!!!!
Lotham Posted February 20, 2008 Posted February 20, 2008 Heu.. I think I've read that none of the aircrafts will be flyable in BS ^_^ But we can still believe that ED will provide a tools to duplicate a flight model (not to create some new one) and to and new flyables planes without deleting another flyable planes. Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel [sIGPIC][/sIGPIC]
Weta43 Posted February 20, 2008 Posted February 20, 2008 I think I've read that none of the aircrafts will be flyable in BS Till module 2 :-) Cheers.
HubMan Posted February 20, 2008 Posted February 20, 2008 Yes I understood as much Hub - what I am saying is that there is absolutely no reason for that :) . The Su-25T and Su-25TM entries are identical(same AFM) except exactly for the payload options.....so by making the Su-25TM flyable(which is dead easy - using copies of the 25T cockpit files), he doesn't need to fiddle with the payloads. The bit about radar guided A2G weapons being automatically ejected for the player aircraft is down to the AFM which is shared by both entries - i.e. you cannot "fix it" for either of them. See? :) . Absolutely. It seems that there is an "authorized weapons" list hardcoded in the game (not reacheable through configuration files...) for the "human" Su-25T/TM. And I don't know if you tried to edit the position of the weapons in the meinit, but there are some other constraints there as well :) Hub. - [sIGPIC][/sIGPIC]
adi-Michael Posted February 20, 2008 Posted February 20, 2008 The weapons entries used by the Su-25T/TM are the same as used by other aircraft - it is the "FM" of the Su-25T(and Su-25TM - same AFM) that prevents the player from using certain weapons.....hence the reason why I don't think it is something you can mod your way around :) . Yes.. I have tried it, modifying the MEInit the weapons from the airplane disappear. Someone has found some solutions? It would be interesting to be able to use the Kopyo radar pod with Kh-35/31A/31P missiles with Su-25T. {adi}-Michael - Istruttore Eagles Bombers Air Dominators Italia http://www.ad-ita.it From Italian Community http://www.ad-ita.it/images/avatarbanners/Targ.Mike.jpg
Cosmonaut Posted February 20, 2008 Posted February 20, 2008 When ever I make an Aircraft flyable by changing the "human cockpit" to yes, in the meinit.xml file, the RWS never gives me an audible alarm. Just wondering if this is normal or not, the lights work correctly but the sound alarms and warning tones don't work. :huh: Cozmo. [sIGPIC][/sIGPIC] Minimum effort, maximum satisfaction. CDDS Tutorial Version 3. | Main Screen Mods.
mitch789 Posted February 20, 2008 Posted February 20, 2008 Sorry if I shortly move away from this thread... Is it possible to add at 3D su-25TM model a "little, simple and operational" arrestor hook? Honestly I don't search improvement in weaponary loadout, just to have an AFM aircraft to land on russian carrier. If there are copyright reasons, ED could permit a "limited" (as is, at our own risk) license. There are very talented peoples able to do this. Even if parameters of ED su-25TM don't macht that of real Sukhoi naval trainer version, we'll have however an AFM aircraft to land on russian carrier!!!!! ... and considering we'll wait SEVERAL years before to "see" any naval improvements in DCS serie, if never we'll see them, PLEASE, ED, SERIUOSLY CONSIDER THE CHANCE TO PERMIT SOME "LIMITED" LICENCES TO IMPROVE, ENHANCE AND REVISE SOME 3D LOMAC/FC MODELS. THANKS. I believe there are other peoples wanting that ...
Alfa Posted February 20, 2008 Posted February 20, 2008 This is shame, i cant understand why ED`s people don`t make this model flyable. It would be interesting to be able to use the Kopyo radar pod with Kh-35/31A/31P missiles with Su-25T. Question and answer ;) . The Kopyo-25 pod is a fairly sophisticated radar - e.g. it supports simultaneous engagement of two air targets with RVV-AEs and has 3 air-to-surface modes. None of the these radar functionalities exist in Lock-on, so a major development effort would be required in order to properly depict this radar.......and there would be little reason to make the Su-25TM flyable without it, since it is the very thing that turns a Su-25T into a - TM :) . JJ
Alfa Posted February 20, 2008 Posted February 20, 2008 Absolutely. It seems that there is an "authorized weapons" list hardcoded in the game (not reacheable through configuration files...) for the "human" Su-25T/TM. Yup thats my impression as well - at least I haven't come across any external scripts or config files that seemed to have any relation to this :) . And I don't know if you tried to edit the position of the weapons in the meinit, but there are some other constraints there as well :) No I haven't tried that Hub, so I don't know if there is a way around this :) . JJ
Cosmonaut Posted February 20, 2008 Posted February 20, 2008 When ever I make an Aircraft flyable by changing the "human cockpit" to yes, in the meinit.xml file, the RWS never gives me an audible alarm. Just wondering if this is normal or not, the lights work correctly but the sound alarms and warning tones don't work. :huh: :unsure: Anyone :D Cozmo. [sIGPIC][/sIGPIC] Minimum effort, maximum satisfaction. CDDS Tutorial Version 3. | Main Screen Mods.
Boberro Posted February 20, 2008 Author Posted February 20, 2008 Oo next posts :P What about missliles and all Su25T - I really don't know, don't understand why programmers forbrid that. To prevent cheaters? Ok, but what if I want fly in single? Really if I will go to server with unofficial weapons I will be probably kicked or banned, like we have now. And there is no problem. And specially on Frogfoot ED made blockade, forgetting the fighters. It is illogically. Know that Frogfoot was later and maybe it wasn't enought time to set blockade for all planes but when we know we won't be on time better doesn't set blockade only on one plane, rest making free. IMO better set all planes blocked or none. :) @Cosmo - of you know good lua try making lua script which will play sound after scan or launch. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
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