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Posted

Are they implemented? I thought I used them in the past.

I know we can declutter friendly RWR's on SA page. On RWR (especially when I have 'HUD' option boxed) with lots of transmitters it can be a mess.

Posted
Both Limit and Separate are working. They are enabled with buttons below the MPCD, in the same row as the power button.

 

I used Offset once or twice just to give me an idea what was out there. Too bad it does not show you which transmitter is being targeted by your HARMs. Basically you would leave your HARM in SP mode to prioritize or cycle through them yourself on HARM page in TOO hoping you pick the biggest threat. Another thing... have you tried turning while in Offset mode:cry: the lag on RWR is horrendous.

Limit could be useful to some extent. 6 highest priority are better then 20.

Posted
Both Limit and Separate are working. They are enabled with buttons below the MPCD, in the same row as the power button.

 

Ah yes, these are. I thought they were asking about the priority filter (the nob you turn to prioritize A/A, SAM, etc threats

Posted
Too bad it does not show you which transmitter is being targeted by your HARMs.

SP mode isn't complete yet, or at least Pullback isn't implemented yet, but this may get more user friendly as it's finished.

 

Another thing... have you tried turning while in Offset mode:cry: the lag on RWR is horrendous.

I haven't noticed that, but it may also be behaving odd since in Offset the indicated direction no longer matches up exactly with threat azimuth. I'm not sure how relative positions of offset threats is determined as you turn in space ...

Posted
SP mode isn't complete yet, or at least Pullback isn't implemented yet, but this may get more user friendly as it's finished.

 

...

 

What I was trying to say was when you select TOO on HARM page and you see a cluster of closely spaced transmitters, you can toggle through them but can't really determine which one to target.

There might be one hiding behind the other so you press RWR's offset... now you see them clearly but you still might not be able to see which one you HARM is locked on.

In HARM's SP mode the decision is made for you, all you have to do is send the missile on the way.

That's current DCS.

As far as pullback goes. In the Rhino sim I had it inhibited when flying A/G, especially when approaching a target with all your delivery pages set the pullback would 'pull' you back to HARM's SP page which is fine but... if you're seconds from release you might want to finish your attack.

I guess depends on the situation.

Posted
What I was trying to say was when you select TOO on HARM page and you see a cluster of closely spaced transmitters, you can toggle through them but can't really determine which one to target.

Ahhhh, I misunderstood.

 

There is a separate Priority filter on the HARM TOO page which will remove emitters that are not immediate threats. You can also filter by emitter type as well to try to remove extraneous emitters and make it easier to tell what you're targeting, or find what you want to target.

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