MBot Posted June 23, 2020 Posted June 23, 2020 Putting Tomcats on a carrier as uncontrolled AI causes a massive performance hit. Once the AI is activated, the regular performance is restored. Note the following screens were all taken at x10 time acceleration which greatly increases the relative performance loss, making the issue better to see. One uncontrolled Tomcat, 115 fps Two uncontrolled Tomcats, 73 fps Three uncontrolled Tomcats, 36 fps Four uncontrolled Tomcats, 7 fps Four Tomcats with AI fully active on the cats, 93 fps Once uncontrolled Tomcats are activated via trigger, they have started-up and begin to taxi, performance goes back up too. So this is clearly related to the uncontrolled state. Issue is only present on carriers, uncontrolled at land bases is not affected. Happens with both the Stennis and the supercarriers. Issue is related to the Tomcat as the Hornet is not affected in this way.
Stingray 537 Mongo Posted June 23, 2020 Posted June 23, 2020 Huh, isn't that odd. Sent from my Pixel 3 XL using Tapatalk 537 Mongo CO vVF-161 Fightin' Stingrays Check us out on the web!
IronMike Posted June 26, 2020 Posted June 26, 2020 Thank you. What are your frame differences at 1x speed, please? Also, if you could make us a short track, it would help, please. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
MBot Posted June 26, 2020 Author Posted June 26, 2020 At 1x time, I get 110 fps with 4 uncontrolled Tomcats on the deck versus 120 fps for 4 active Tomcats. Attached is a demo mission which spawns 4 uncontrolled Tomcats on the Stennis. After 60 seconds the group is started. Once the first Tomcat starts to taxi, normal fps is restored. Note that the mission has a trigger at one second to spawn the group. This is unrelated to the issue at hand but required for the demonstration. Aircraft at mission start spawn on the carrier's sixpack, where the first two AI Tomcats collide when they want to taxi. Since they never actually taxi, performance is not restored. Spawning the group later into the mission puts them on deck space where they can taxi from without colliding.Tomcat_Uncontrolled.miz
IronMike Posted June 27, 2020 Posted June 27, 2020 I would say that it is odd that there is a performance drop, but since it is negligable in normal speed and only drastic when forwarding speed, I don't think it is much of an issue. However we'll take a look. Did you try with hornets instead of Tomcats, too? Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
MBot Posted June 27, 2020 Author Posted June 27, 2020 As a mission designer I use time acceleration a lot. It is a big problem to not being able to fast forward to check things later into the mission. Hornets do not have the problem.
IronMike Posted June 30, 2020 Posted June 30, 2020 As a mission designer I use time acceleration a lot. It is a big problem to not being able to fast forward to check things later into the mission. Hornets do not have the problem. Ok, thank you. We'll take a look if this is something on our side and if we can improve it. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
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